Bodegus: A Serious Game Intervention to Shape Informal Business Practices
This study aimed to test whether a serious-game intervention (Bodegus) strengthens the relationship between the perceived usefulness of formal business practices and the intention to formalize these practices. Using a pre-experimental pre-test–post-test design, 38 Peruvian entrepreneurs played Bodegus as part of a workshop on formality and completed a questionnaire measuring the constructs’ perceived usefulness and intention to formalize business practices. The constructs were modeled as second-order composites in the areas of governance/leadership, legal/tax, and accounting/finance. The analysis was conducted using a multi-group Structural Equation Model with the partial least-squares method. Although the group-difference tests were not statistically significant, the relationship between the two variables was stronger in the post-test model, showing higher explanatory and predictive metrics; therefore, the results were interpreted as exploratory. The originality of this study lies in presenting and detailing Bodegus as a serious-game intervention study that tests two opposing normative ethical approaches: virtue ethics and utilitarianism. Its impact consists of offering a replicable design and an analytical approach for ethical/behavioural education on informality, guiding course design, and micro-level policy initiatives aimed at fostering formal business practices.
Authors
- Gloria María Zambrano Aranda (ORCID: https://orcid.org/0000-0001-6021-5757)
- Emerson Jesús Toledo Concha (ORCID: https://orcid.org/0000-0002-1660-0305)
- Luis Demetrio Gomez Garcia
Institutions
- Pontificia Universidad Católica del Perú (PE)
Publication Details
- Journal
- International Journal of Serious Games
- Published
- 2026-01-30
- DOI
- https://doi.org/10.17083/rtem4q38
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00
Funders
- Pontificia Universidad Católica del Perú