Archaeological Gameworld Affordances:A Grounded Theory of How Players Interpret Environmental Storytelling

Environmental storytelling is a design technique commonly used to convey narrative through assemblages of content in video games. To date there has been limited empirical work investigating how and on what basis players form interpretations about game environments. We report on a study in which participants (N=202) played a game about exploring a procedurally generated ruined village and were then surveyed on their interpretations. We draw on methods and theory from archaeology – a field that specialises in the interpretation of material remains – to support a grounded theory analysis of the survey responses, from which we form the theory of an archaeological gameworld mental model. Our study draws a novel link between affordance theory, archaeological knowledge production and game systems, and contributes new theoretical concepts that can be applied to procedurally generated and handcrafted methods in game design, narrative design and game preservation.

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Journal
Research Portal (King's College London)
Published
2025-04-26
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
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article

Archaeological Gameworld Affordances:A Grounded Theory of How Players Interpret Environmental Storytelling

Michael; id_orcid 0000-0001-5898-9884 Cook, Florence Smith Nicholls
Research Portal (King's College London)
Digital Games and Media
article

Archaeological Gameworld Affordances:A Grounded Theory of How Players Interpret Environmental Storytelling

Michael; id_orcid 0000-0001-5898-9884 Cook, Florence Smith Nicholls
article en

Abstract

Environmental storytelling is a design technique commonly used to convey narrative through assemblages of content in video games. To date there has been limited empirical work investigating how and on what basis players form interpretations about game environments. We report on a study in which participants (N=202) played a game about exploring a procedurally generated ruined village and were then surveyed on their interpretations. We draw on methods and theory from archaeology – a field that specialises in the interpretation of material remains – to support a grounded theory analysis of the survey responses, from which we form the theory of an archaeological gameworld mental model. Our study draws a novel link between affordance theory, archaeological knowledge production and game systems, and contributes new theoretical concepts that can be applied to procedurally generated and handcrafted methods in game design, narrative design and game preservation.

Research Portal (King's College London)
Centre For Human Genetics (IN)
Openalex Percentile: Top 16%
Digital Games and Media
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Archaeological Gameworld Affordances:A Grounded Theory of How Players Interpret Environmental Storytelling — Michael; id_orcid 0000-0001-5898-9884 Cook, Florence Smith Nicholls · Research Portal (King's College London) (2025) | TGRS Research Map | TGRS