Designing immersive experiences for heritage sites: Developing VR-focused guidance based on a case study of Nottingham's caves

Immersive technologies such as Virtual and Augmented Reality (VR and AR) are increasingly being adopted by cultural institutions to enhance engagement, learning and emotional connection. However, questions remain around inclusivity, sustainability, and authenticity. This paper reports a qualitative case study of Nottingham’s historic caves, in which prototype VR and AR demonstrators were used as discussion prompts with technology developers, heritage stakeholders, and public visitors. Semi-structured interviews (n=32) explored perceptions of immersion, accessibility, feasibility, educational value, and ethics. Findings show that immersive experiences can deepen emotional connection and foster curiosity, but their impact depends on delivery context, usability, and institutional support. Participants highlighted risks of exclusion, technical fragility, and narrative ambiguity, alongside opportunities for widening access and enhancing learning. The study contributes practical guidance for designing inclusive, authentic, and sustainable immersive heritage experiences, emphasising co-design, hybrid delivery models, and transparent operational planning.

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Publication Details

Journal
Digital Applications in Archaeology and Cultural Heritage
Published
2026-01-29
DOI
https://doi.org/10.1016/j.daach.2026.e00510
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00
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article

Designing immersive experiences for heritage sites: Developing VR-focused guidance based on a case study of Nottingham's caves

Setia Hermawati, Glyn Lawson, Christopher King, Desdemona Yaa Asobayire
Digital Applications in Archaeology and Cultural Heritage
Virtual Reality Applications and Impacts
article

Designing immersive experiences for heritage sites: Developing VR-focused guidance based on a case study of Nottingham's caves

Setia Hermawati, Glyn Lawson, Christopher King, Desdemona Yaa Asobayire
article en

Abstract

Immersive technologies such as Virtual and Augmented Reality (VR and AR) are increasingly being adopted by cultural institutions to enhance engagement, learning and emotional connection. However, questions remain around inclusivity, sustainability, and authenticity. This paper reports a qualitative case study of Nottingham’s historic caves, in which prototype VR and AR demonstrators were used as discussion prompts with technology developers, heritage stakeholders, and public visitors. Semi-structured interviews (n=32) explored perceptions of immersion, accessibility, feasibility, educational value, and ethics. Findings show that immersive experiences can deepen emotional connection and foster curiosity, but their impact depends on delivery context, usability, and institutional support. Participants highlighted risks of exclusion, technical fragility, and narrative ambiguity, alongside opportunities for widening access and enhancing learning. The study contributes practical guidance for designing inclusive, authentic, and sustainable immersive heritage experiences, emphasising co-design, hybrid delivery models, and transparent operational planning.

Digital Applications in Archaeology and Cultural HeritageVol. 40
University of Nottingham (GB), Nottingham Trent University (GB)
Reduced inequalities
Openalex Percentile: Top 76%
Virtual Reality Applications and Impacts
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