Collecting data from children in hospitality and tourism settings

This research note explores Minecraft as a methodological tool for collecting data from children in hospitality and tourism settings. While research involving children remains limited in these fields, Minecraft offers a playful, immersive, and participatory environment well suited to capturing their preferences and perceptions. The paper outlines a proposed methodological framework that details how Minecraft can be used to facilitate child-led exploration, construction, and interaction within virtual tourism spaces. Although promising, the method presents challenges related mainly to ethics and reliability, epitomised by the opposition covert and overt used of Minecraft . Three main dimensions of research tools for collecting data from children Source: The authors • Minecraft is a methodological tool. • Research involving children in hospitality settings is limited. • Minecraft can facilitate child-led construction. • Minecraft epitomises the opposition covert and overt methods.

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Publication Details

Journal
International Journal of Hospitality Management
Published
2026-01-29
DOI
https://doi.org/10.1016/j.ijhm.2026.104589
Primary Topic
Diverse Aspects of Tourism Research
Type
article
Field-Weighted Citation Impact
0.00
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article

Collecting data from children in hospitality and tourism settings

Hugues Séraphin, Damien Chaney
International Journal of Hospitality Management
Diverse Aspects of Tourism Research
article

Collecting data from children in hospitality and tourism settings

Hugues Séraphin, Damien Chaney
article en

Abstract

This research note explores Minecraft as a methodological tool for collecting data from children in hospitality and tourism settings. While research involving children remains limited in these fields, Minecraft offers a playful, immersive, and participatory environment well suited to capturing their preferences and perceptions. The paper outlines a proposed methodological framework that details how Minecraft can be used to facilitate child-led exploration, construction, and interaction within virtual tourism spaces. Although promising, the method presents challenges related mainly to ethics and reliability, epitomised by the opposition covert and overt used of Minecraft . Three main dimensions of research tools for collecting data from children Source: The authors • Minecraft is a methodological tool. • Research involving children in hospitality settings is limited. • Minecraft can facilitate child-led construction. • Minecraft epitomises the opposition covert and overt methods.

International Journal of Hospitality ManagementVol. 134
Airbus (France) (FR), Oxford Brookes University (GB)
Decent work and economic growth
Openalex Percentile: Top 77%
Diverse Aspects of Tourism Research
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Collecting data from children in hospitality and tourism settings — Hugues Séraphin, Damien Chaney · International Journal of Hospitality Management (2026) | TGRS Research Map | TGRS