Wayfinding simulation based on virtual reality experiment data: Evaluating guide sign layout in underground space

Wayfinding difficulties, such as disorientation, remain persistent challenges in complex indoor and underground environments. Well-designed guide sign layouts offer an effective and cost-efficient solution. This study introduces a vision-driven pedestrian agent model, VD25, developed to quantitatively evaluate sign layouts in three-dimensional (3D) spaces. The model incorporates a refined sign detection mechanism applying visual catchment contour and simulates wayfinding behaviors on 3D walkable surface by switching between free-exploratory and sign-following movements. Validation using a multi-level metro station environment with a walking distance of approximately 100 m, shows strong correlations between sign read rates and those measured in virtual reality and real-space experiments (correlation coefficients of 0.899 and 0.814, respectively). The model also shows good agreement in walking distance and path selection. Moreover, simulations using alternative sign layouts and sensitivity analyses across diverse pedestrian populations highlight the VD25 model's potential to assist architects and facility managers in improve guide sign designs.

Authors

Publication Details

Journal
Developments in the Built Environment
Published
2026-01-30
DOI
https://doi.org/10.1016/j.dibe.2026.100867
Primary Topic
Underground infrastructure and sustainability
Type
article
Field-Weighted Citation Impact
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article

Wayfinding simulation based on virtual reality experiment data: Evaluating guide sign layout in underground space

Toshiyuki Kaneda, Shuqi Hao, Koichi Moriyama, Yuanyuan Liu
Developments in the Built Environment
Underground infrastructure and sustainability
article

Wayfinding simulation based on virtual reality experiment data: Evaluating guide sign layout in underground space

Toshiyuki Kaneda, Shuqi Hao, Koichi Moriyama, Yuanyuan Liu
article en

Abstract

Wayfinding difficulties, such as disorientation, remain persistent challenges in complex indoor and underground environments. Well-designed guide sign layouts offer an effective and cost-efficient solution. This study introduces a vision-driven pedestrian agent model, VD25, developed to quantitatively evaluate sign layouts in three-dimensional (3D) spaces. The model incorporates a refined sign detection mechanism applying visual catchment contour and simulates wayfinding behaviors on 3D walkable surface by switching between free-exploratory and sign-following movements. Validation using a multi-level metro station environment with a walking distance of approximately 100 m, shows strong correlations between sign read rates and those measured in virtual reality and real-space experiments (correlation coefficients of 0.899 and 0.814, respectively). The model also shows good agreement in walking distance and path selection. Moreover, simulations using alternative sign layouts and sensitivity analyses across diverse pedestrian populations highlight the VD25 model's potential to assist architects and facility managers in improve guide sign designs.

Developments in the Built EnvironmentVol. 25
Sustainable cities and communities
Openalex Percentile: Top 74%
Underground infrastructure and sustainability
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Wayfinding simulation based on virtual reality experiment data: Evaluating guide sign layout in underground space — Toshiyuki Kaneda, Shuqi Hao, et al. · Developments in the Built Environment (2026) | TGRS Research Map | TGRS