BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues

Abstract Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar, and Hockenmaier 2019), a two-player game in which an Architect (A) instructs a Builder (B) to construct a target structure in a simulated 3D Blocks World environment, offers a rich platform to work towards this goal. In this work, we focus on the Builder Action Prediction (BAP) subtask: predicting B’s actions in a multimodal game context (Jayannavar, Narayan-Chen, and Hockenmaier 2020) – a challenging testbed for grounded instruction following, with limited training data. We holistically re-examine this task and introduce BAP v2 to address key challenges in evaluation, training data, and modeling. Specifically, we define an enhanced evaluation benchmark, featuring a cleaner test set and fairer, more insightful metrics that also reveal spatial reasoning as the primary performance bottleneck. To address data scarcity and to teach models basic spatial skills, we generate different types of synthetic MCBT data. We observe that current, LLM-based SOTA models trained on the human BAP dialogues fail on these simpler, synthetic BAP ones, but show that training models on this synthetic data improves their performance across the board. We also introduce a new SOTA model, Llama-CRAFTS, which leverages richer input representations, and achieves an F1 score of 53.0 on the BAP v2 task and strong performance on the synthetic data. While this result marks a notable 6 points improvement over previous work, it also underscores the task’s remaining difficulty, establishing BAP v2 as a fertile ground for future research, and providing a useful measure of the spatial capabilities of current text-only LLMs in such embodied tasks.

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Publication Details

Journal
Computational Linguistics
Published
2026-01-28
DOI
https://doi.org/10.1162/coli.a.602
Primary Topic
Multimodal Machine Learning Applications
Type
article
Field-Weighted Citation Impact
0.00

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BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues

Charlotte Lambert, Prashant Jayannavar, Risham Sidhu, Marisa Hudspeth et al.
Computational Linguistics
Multimodal Machine Learning Applications
article

BAP v2: An Enhanced Task Framework for Instruction Following in Minecraft Dialogues

Charlotte Lambert, Prashant Jayannavar, Risham Sidhu, Marisa Hudspeth, Liliang Ren, Anjali Narayan-Chen, A. W. Cordes, Julia Hockenmaier, Elizabeth Kaplan
article en

Abstract

Abstract Developing interactive agents that can understand language, perceive their surroundings, and act within the physical world is a long-standing goal of AI research. The Minecraft Collaborative Building Task (MCBT) (Narayan-Chen, Jayannavar, and Hockenmaier 2019), a two-player game in which an Architect (A) instructs a Builder (B) to construct a target structure in a simulated 3D Blocks World environment, offers a rich platform to work towards this goal. In this work, we focus on the Builder Action Prediction (BAP) subtask: predicting B’s actions in a multimodal game context (Jayannavar, Narayan-Chen, and Hockenmaier 2020) – a challenging testbed for grounded instruction following, with limited training data. We holistically re-examine this task and introduce BAP v2 to address key challenges in evaluation, training data, and modeling. Specifically, we define an enhanced evaluation benchmark, featuring a cleaner test set and fairer, more insightful metrics that also reveal spatial reasoning as the primary performance bottleneck. To address data scarcity and to teach models basic spatial skills, we generate different types of synthetic MCBT data. We observe that current, LLM-based SOTA models trained on the human BAP dialogues fail on these simpler, synthetic BAP ones, but show that training models on this synthetic data improves their performance across the board. We also introduce a new SOTA model, Llama-CRAFTS, which leverages richer input representations, and achieves an F1 score of 53.0 on the BAP v2 task and strong performance on the synthetic data. While this result marks a notable 6 points improvement over previous work, it also underscores the task’s remaining difficulty, establishing BAP v2 as a fertile ground for future research, and providing a useful measure of the spatial capabilities of current text-only LLMs in such embodied tasks.

Computational Linguistics
Amazon (United States) (US), University of Illinois Urbana-Champaign (US), University of Massachusetts Amherst (US), Amazon (Germany) (DE), Microsoft Research (United Kingdom) (GB)
National Science Foundation, U.S. Department of Defense, National Centre for Supercomputing Applications, Centers for Disease Control and Prevention, Defense Advanced Research Projects Agency, University of Illinois at Urbana-Champaign, Advanced Research Projects Agency, Office of Advanced Cyberinfrastructure, Army Research Office
Openalex Percentile: Top 76%
Multimodal Machine Learning Applications
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