Evaluation of virtual reality versus plastinated specimens in musculoskeletal anatomy education for second year medical students

There are diversified methods for human anatomy teaching lined with curricular matrices of the biomedical field. This research identified the effect of human anatomy resources teaching on cognitive performance, motivation in medical undergraduate. Students were allocated in a virtual reality group and a plastinated specimens’ group. Cognitive performance and motivation were measured before and after training of human anatomy skills focused on musculoskeletal system. No statistically significant differences were observed between the groups in cognitive performance scores or confidence in assigning responses to test items (p > 0.05). However, intra-group analysis revealed notable improvements in both metrics after the intervention. These findings demonstrate that both plastinated specimens and immersive technologies are effective tools for enhancing learning in anatomy education. The results highlight the value of methodological diversity and support the integration of innovative, ethically grounded approaches in the context of teaching human anatomy focused on musculoskeletal muscles.

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Publication Details

Journal
Scientific Reports
Published
2026-01-28
DOI
https://doi.org/10.1038/s41598-025-34832-4
Primary Topic
Anatomy and Medical Technology
Type
article
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article

Evaluation of virtual reality versus plastinated specimens in musculoskeletal anatomy education for second year medical students

Sebastião Pacheco Duque Neto, Eudes Euler de Souza Lucena, Celcimar Alves Camara, Eduardo Araújo de Melo et al.
Scientific Reports
Anatomy and Medical Technology
article

Evaluation of virtual reality versus plastinated specimens in musculoskeletal anatomy education for second year medical students

Sebastião Pacheco Duque Neto, Eudes Euler de Souza Lucena, Celcimar Alves Camara, Eduardo Araújo de Melo, Ivana Lorena de Oliveira Nicácio, Aldo Fonseca de Souza, Raphael Raniere de Oliveira Costa, George Dantas de Azevedo, José Rodolfo Lopes de Paiva Cavalcanti, Expedito Silva do Nascimento Júnior
article en

Abstract

There are diversified methods for human anatomy teaching lined with curricular matrices of the biomedical field. This research identified the effect of human anatomy resources teaching on cognitive performance, motivation in medical undergraduate. Students were allocated in a virtual reality group and a plastinated specimens’ group. Cognitive performance and motivation were measured before and after training of human anatomy skills focused on musculoskeletal system. No statistically significant differences were observed between the groups in cognitive performance scores or confidence in assigning responses to test items (p > 0.05). However, intra-group analysis revealed notable improvements in both metrics after the intervention. These findings demonstrate that both plastinated specimens and immersive technologies are effective tools for enhancing learning in anatomy education. The results highlight the value of methodological diversity and support the integration of innovative, ethically grounded approaches in the context of teaching human anatomy focused on musculoskeletal muscles.

Scientific ReportsVol. 16(1)
Universidade Federal do Rio Grande do Norte (BR), Universidade do Estado do Rio Grande do Norte (BR)
Quality Education
Openalex Percentile: Top 75%
Anatomy and Medical Technology
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