Comparing the Effectiveness of Student Pilots’ Flight Capability between VR Display and Aviation Training Devices

This study compared a traditional Aviation Training Device (ATD) with a Virtual Reality (VR)–based flight training environment to examine the efficiency and quantitative evaluability of student pilot training. Conventional ATDs have limitations in providing a realistic cockpit environment during the initial stages of flight training due to restricted fields of view and low levels of immersion. To address these constraints, a VR-based training environment was introduced, and both systems were used to perform an identical Visual Flight Rules (VFR) traffic-pattern scenario for comparison. The experiment was conducted with student pilots majoring in aviation, and physiological responses—including heart rate (HR) and blood oxygen saturation (SpO<sub>2</sub>)—were measured during flight tasks as quantitative indicators. Through this approach, the study evaluated the extent to which a VR-based training environment can provide training effectiveness comparable to, or exceeding, that of a conventional ATD in early-stage student pilot education.

Authors

Publication Details

Journal
Journal of the Korean Society for Aviation and Aeronautics
Published
2025-12-01
DOI
https://doi.org/10.12985/ksaa.2025.33.4.243
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Comparing the Effectiveness of Student Pilots’ Flight Capability between VR Display and Aviation Training Devices

Sung-Sik Park, Seung-Bo Lee, Jin-Kook Choi
Journal of the Korean Society for Aviation and Aeronautics
Human-Automation Interaction and Safety
article

Comparing the Effectiveness of Student Pilots’ Flight Capability between VR Display and Aviation Training Devices

Sung-Sik Park, Seung-Bo Lee, Jin-Kook Choi
article en

Abstract

This study compared a traditional Aviation Training Device (ATD) with a Virtual Reality (VR)–based flight training environment to examine the efficiency and quantitative evaluability of student pilot training. Conventional ATDs have limitations in providing a realistic cockpit environment during the initial stages of flight training due to restricted fields of view and low levels of immersion. To address these constraints, a VR-based training environment was introduced, and both systems were used to perform an identical Visual Flight Rules (VFR) traffic-pattern scenario for comparison. The experiment was conducted with student pilots majoring in aviation, and physiological responses—including heart rate (HR) and blood oxygen saturation (SpO<sub>2</sub>)—were measured during flight tasks as quantitative indicators. Through this approach, the study evaluated the extent to which a VR-based training environment can provide training effectiveness comparable to, or exceeding, that of a conventional ATD in early-stage student pilot education.

Journal of the Korean Society for Aviation and AeronauticsVol. 33(4)
Openalex Percentile: Top 22%
Human-Automation Interaction and Safety
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.