Research Report: Design Recommendations for the Development of an Educational Game Dealing with Systemic Crisis

This research report presents design recommendations for the development of educational video games addressing systemic crises. Synthesizing findings from recent meta-analyses on digital game-based learning (DGBL), empirical studies on attitude change, and a systematic review of serious games developed during the COVID-19 pandemic, the report evaluates the efficacy of various gameplay mechanics and educational approaches. It examines how specific features—such as perspective-taking, agent-based modeling, and meaningful feedback—can facilitate cognitive learning. The resulting recommendations present design principles that enhance learner engagement, support knowledge retention, and foster critical thinking. Finally, this report can serve as an evidence-supported roadmap for developers and educators seeking to utilize serious games as effective tools for navigating complex global challenges.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-12-12
DOI
https://doi.org/10.5281/zenodo.18390648
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Research Report: Design Recommendations for the Development of an Educational Game Dealing with Systemic Crisis

Veronika Hanáková, Vít Šisler, Zuzana Valtonen
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

Research Report: Design Recommendations for the Development of an Educational Game Dealing with Systemic Crisis

Veronika Hanáková, Vít Šisler, Zuzana Valtonen
article en

Abstract

This research report presents design recommendations for the development of educational video games addressing systemic crises. Synthesizing findings from recent meta-analyses on digital game-based learning (DGBL), empirical studies on attitude change, and a systematic review of serious games developed during the COVID-19 pandemic, the report evaluates the efficacy of various gameplay mechanics and educational approaches. It examines how specific features—such as perspective-taking, agent-based modeling, and meaningful feedback—can facilitate cognitive learning. The resulting recommendations present design principles that enhance learner engagement, support knowledge retention, and foster critical thinking. Finally, this report can serve as an evidence-supported roadmap for developers and educators seeking to utilize serious games as effective tools for navigating complex global challenges.

Zenodo (CERN European Organization for Nuclear Research)
Charles University (CZ)
Quality Education
Openalex Percentile: Top 20%
Educational Games and Gamification
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Research Report: Design Recommendations for the Development of an Educational Game Dealing with Systemic Crisis — Veronika Hanáková, Vít Šisler, et al. · Zenodo (CERN European Organization for Nuclear Research) (2025) | TGRS Research Map | TGRS