Change and be changed: Looking back at ten years of the soma design research program

Soma design research at KTH in Stockholm, Sweden, originated over ten years ago as an interaction design research approach based on somaesthetic and feminist philosophy. Soma design is a first person approach to designing full-body interaction with the aim of deepening somaesthetic appreciation. Here, we analyze its development as a design research program, drawing on practical design examples as well as conceptual developments. Key insights for readers interested in soma design research and similar approaches concern: learning and appropriation as individual and meliorative processes; design representations including somatic and sympoietic materials and tools; and the scope of soma design research from a first person perspective towards the intersubjective and the systemic. A more general contribution, potentially relevant for all readers interested in programmatic design research, is an approach to assessing a program in terms of its generativity, transferability, and scope relative to an aesthetic worldview that the program both enacts and refines through intentional design work, tracing how both program and worldview drift over time.

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Publication Details

Journal
ACM Transactions on Computer-Human Interaction
Published
2026-01-27
DOI
https://doi.org/10.1145/3793670
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
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article

Change and be changed: Looking back at ten years of the soma design research program

Jonas Löwgren, Anna Ståhl, Kristina Höök
ACM Transactions on Computer-Human Interaction
Innovative Human-Technology Interaction
article

Change and be changed: Looking back at ten years of the soma design research program

Jonas Löwgren, Anna Ståhl, Kristina Höök
article en

Abstract

Soma design research at KTH in Stockholm, Sweden, originated over ten years ago as an interaction design research approach based on somaesthetic and feminist philosophy. Soma design is a first person approach to designing full-body interaction with the aim of deepening somaesthetic appreciation. Here, we analyze its development as a design research program, drawing on practical design examples as well as conceptual developments. Key insights for readers interested in soma design research and similar approaches concern: learning and appropriation as individual and meliorative processes; design representations including somatic and sympoietic materials and tools; and the scope of soma design research from a first person perspective towards the intersubjective and the systemic. A more general contribution, potentially relevant for all readers interested in programmatic design research, is an approach to assessing a program in terms of its generativity, transferability, and scope relative to an aesthetic worldview that the program both enacts and refines through intentional design work, tracing how both program and worldview drift over time.

ACM Transactions on Computer-Human Interaction
Linköping University (SE), RISE Research Institutes of Sweden (SE), KTH Royal Institute of Technology (SE)
Gender equality
Openalex Percentile: Top 79%
Innovative Human-Technology Interaction
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