A Population Vector Model of Visual Working Memory for Real-World Scenes

Visual working memory is essential for navigating through and interacting with complex real-world environments. It is therefore important to understand how natural visual inputs-characterized by complex contours, continuously varying feature gradients, and spatial relationships-are represented in working memory. However, most research in this field has focused on simplified arrays of discrete artificial objects, favoring experimental control and modeling simplicity over ecological validity. This has led to quantitative models of working memory that require inputs consisting of easily parsed objects defined by a single value along one or more simple feature dimensions. It is not clear how these models could be updated to represent complex, photograph-like scenes. To overcome this limitation, we introduce a <i>population vector model of working memory</i> that was designed specifically for real-world scenes. This model represents a scene as a noisy vector of neural firing rates across one or more areas of the ventral pathway, as estimated by a deep neural network model. We show that this model can account for both variations in behavioral performance and patterns of brain activity in tasks that require storing naturalistic scenes in working memory. These results demonstrate the viability of our general modeling approach, setting the stage for more sophisticated models that can fully account for the storage of real-world scenes in working memory.

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Publication Details

Journal
bioRxiv (Cold Spring Harbor Laboratory)
Published
2026-01-26
DOI
https://doi.org/10.64898/2026.01.23.701256
Primary Topic
Neural and Behavioral Psychology Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

A Population Vector Model of Visual Working Memory for Real-World Scenes

John E. Kiat, Steven J Luck
bioRxiv (Cold Spring Harbor Laboratory)
Neural and Behavioral Psychology Studies
article

A Population Vector Model of Visual Working Memory for Real-World Scenes

John E. Kiat, Steven J Luck
article en

Abstract

Visual working memory is essential for navigating through and interacting with complex real-world environments. It is therefore important to understand how natural visual inputs-characterized by complex contours, continuously varying feature gradients, and spatial relationships-are represented in working memory. However, most research in this field has focused on simplified arrays of discrete artificial objects, favoring experimental control and modeling simplicity over ecological validity. This has led to quantitative models of working memory that require inputs consisting of easily parsed objects defined by a single value along one or more simple feature dimensions. It is not clear how these models could be updated to represent complex, photograph-like scenes. To overcome this limitation, we introduce a <i>population vector model of working memory</i> that was designed specifically for real-world scenes. This model represents a scene as a noisy vector of neural firing rates across one or more areas of the ventral pathway, as estimated by a deep neural network model. We show that this model can account for both variations in behavioral performance and patterns of brain activity in tasks that require storing naturalistic scenes in working memory. These results demonstrate the viability of our general modeling approach, setting the stage for more sophisticated models that can fully account for the storage of real-world scenes in working memory.

bioRxiv (Cold Spring Harbor Laboratory)
University of California, Davis (US)
National Institutes of Health
Openalex Percentile: Top 78%
Neural and Behavioral Psychology Studies
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