Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study
Positive school and family environments may be protective against problematic gaming in adolescence but do not appear to attenuate the putative effect of problematic gaming on PLEs. The results provide partial support to an affordance-based conceptualization of problematic gaming.
Authors
- Vincent Paquin (ORCID: https://orcid.org/0000-0001-9589-039X)
- C. Díaz-Caneja
- Zoey Lavallee (ORCID: https://orcid.org/0000-0002-6444-2030)
- Maxime Huot‐Lavoie (ORCID: https://orcid.org/0000-0001-7378-9776)
- Benson S Ku
Institutions
- University of British Columbia (CA)
- Emory University (US)
- University of Northern British Columbia (CA)
- Instituto de Salud Carlos III (ES)
- Jewish General Hospital (CA)
- Hospital General Universitario Gregorio Marañón (ES)
- Yale University (US)
- Maastricht University (NL)
- Centro de Investigación Biomédica en Red de Salud Mental (ES)
- BC Mental Health & Substance Use Services (CA)
- Université Laval (CA)
- McGill University (CA)
Publication Details
- Journal
- Journal of Behavioral Addictions
- Published
- 2026-01-26
- DOI
- https://doi.org/10.1556/2006.2025.00094
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00