Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study

Positive school and family environments may be protective against problematic gaming in adolescence but do not appear to attenuate the putative effect of problematic gaming on PLEs. The results provide partial support to an affordance-based conceptualization of problematic gaming.

Authors

Institutions

Publication Details

Journal
Journal of Behavioral Addictions
Published
2026-01-26
DOI
https://doi.org/10.1556/2006.2025.00094
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study

Vincent Paquin, C. Díaz-Caneja, Zoey Lavallee, Maxime Huot‐Lavoie et al.
Journal of Behavioral Addictions
Impact of Technology on Adolescents
article

Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study

Vincent Paquin, C. Díaz-Caneja, Zoey Lavallee, Maxime Huot‐Lavoie, Benson S Ku
article en

Abstract

Positive school and family environments may be protective against problematic gaming in adolescence but do not appear to attenuate the putative effect of problematic gaming on PLEs. The results provide partial support to an affordance-based conceptualization of problematic gaming.

Journal of Behavioral Addictions
University of British Columbia (CA), Emory University (US), University of Northern British Columbia (CA), Instituto de Salud Carlos III (ES), Jewish General Hospital (CA), Hospital General Universitario Gregorio Marañón (ES), Yale University (US), Maastricht University (NL), Centro de Investigación Biomédica en Red de Salud Mental (ES), BC Mental Health & Substance Use Services (CA), Université Laval (CA), McGill University (CA)
Openalex Percentile: Top 81%
Impact of Technology on Adolescents
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Situating problematic gaming and psychotic-like experiences in the adolescent landscape of affordances: A cohort study — Vincent Paquin, C. Díaz-Caneja, et al. · Journal of Behavioral Addictions (2026) | TGRS Research Map | TGRS