Theme-Driven Sketch AI for Drawing Werewolf: Leveraging “Quick, Draw!” Dataset

We present a stochastic AI framework for sketch generation in a multiplayer social deduction game, Drawing Werewolf. In the game, Human-role players receive a specific theme, while Werewolf-role players know only a broader category. To enable AI participation, we trained 345 theme-specific SketchRNN models using a probabilistic encoder-decoder architecture. The AI generates theme-aligned sketches by sampling from a latent space, supporting stylistic variation and ambiguity important for deception-based gameplay. Preliminary evaluations show that the AI’s output blends naturally with human input. Our system illustrates how generative modeling under uncertainty can support interaction in stochastic, partially observable environments. However, limitations remain, including the lack of sketch recognition and drawing dynamics, which are critical for future socially intelligent AI. This study serves as an exploratory step toward bridging stochastic systems theory and creative AI in multi-agent settings involving incomplete information and social reasoning.

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Publication Details

Journal
Proceedings of the ISCIE International Symposium on Stochastic Systems Theory and its Applications
Published
2025-11-05
DOI
https://doi.org/10.5687/sss.2026.41
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

Theme-Driven Sketch AI for Drawing Werewolf: Leveraging “Quick, Draw!” Dataset

Shu Nishiguchi, Shun Nishide, Kiyoharu Hamaguchi, Nodoka Okamoto
Proceedings of the ISCIE International Symposium on Stochastic Systems Theory and its Applications
Artificial Intelligence in Games
article

Theme-Driven Sketch AI for Drawing Werewolf: Leveraging “Quick, Draw!” Dataset

Shu Nishiguchi, Shun Nishide, Kiyoharu Hamaguchi, Nodoka Okamoto
article en

Abstract

We present a stochastic AI framework for sketch generation in a multiplayer social deduction game, Drawing Werewolf. In the game, Human-role players receive a specific theme, while Werewolf-role players know only a broader category. To enable AI participation, we trained 345 theme-specific SketchRNN models using a probabilistic encoder-decoder architecture. The AI generates theme-aligned sketches by sampling from a latent space, supporting stylistic variation and ambiguity important for deception-based gameplay. Preliminary evaluations show that the AI’s output blends naturally with human input. Our system illustrates how generative modeling under uncertainty can support interaction in stochastic, partially observable environments. However, limitations remain, including the lack of sketch recognition and drawing dynamics, which are critical for future socially intelligent AI. This study serves as an exploratory step toward bridging stochastic systems theory and creative AI in multi-agent settings involving incomplete information and social reasoning.

Proceedings of the ISCIE International Symposium on Stochastic Systems Theory and its ApplicationsVol. 2026(0)
Kyoto Tachibana University (JP)
Japan Society for the Promotion of Science
Reduced inequalities
Openalex Percentile: Top 16%
Artificial Intelligence in Games
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Theme-Driven Sketch AI for Drawing Werewolf: Leveraging “Quick, Draw!” Dataset — Shu Nishiguchi, Shun Nishide, et al. · Proceedings of the ISCIE International Symposium on Stochastic Systems Theory and its Applications (2025) | TGRS Research Map | TGRS