Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience

Immersive Virtual Reality (IVR) applications are increasingly used to foster environmental awareness and promote pro-environmental behaviors by reducing psychological distance and enhancing nature-connectedness. In this study, we investigated how different avatars, in an underwater educational IVR experience, influence users' Sense of Embodiment (SoE), measured through self-reported and physiological measures (Electrodermal Activity – EDA). Results showed that the Sense of Agency plays a key role in enhancing overall SoE, raising it when users embody an avatar capable of free movement and interaction. Conversely, restricted interactivity resulted in higher EDA, suggesting that this may be due to the frustration caused by the unmet desire to move and explore.

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Publication Details

Published
2025-10-22
DOI
https://doi.org/10.1109/metroxraine66377.2025.11340450
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience

Alessandro Gabbiadini, Paolo Boffi, Sofia Adelaide Osimo, Mona Yavari et al.
Virtual Reality Applications and Impacts
article

Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience

Alessandro Gabbiadini, Paolo Boffi, Sofia Adelaide Osimo, Mona Yavari, Antonella Giangualano, Pier Luca Lanzi, Alberto Gallace
article en

Abstract

Immersive Virtual Reality (IVR) applications are increasingly used to foster environmental awareness and promote pro-environmental behaviors by reducing psychological distance and enhancing nature-connectedness. In this study, we investigated how different avatars, in an underwater educational IVR experience, influence users' Sense of Embodiment (SoE), measured through self-reported and physiological measures (Electrodermal Activity – EDA). Results showed that the Sense of Agency plays a key role in enhancing overall SoE, raising it when users embody an avatar capable of free movement and interaction. Conversely, restricted interactivity resulted in higher EDA, suggesting that this may be due to the frustration caused by the unmet desire to move and explore.

University of Milano-Bicocca (IT), Politecnico di Milano (IT), University of Twente (NL)
Life below water
Openalex Percentile: Top 28%
Virtual Reality Applications and Impacts
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