Creating Subgraphs in Semi-Random Hypergraph Games

The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$ vertices $U$ is presented to the player independently and uniformly at random. The player then selects a set of $s-r$ vertices $V$ and adds the hyperedge $U \cup V$ to the $s$-uniform hypergraph. For a fixed (monotone) increasing graph property, the player's objective is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the case where the player's objective is to construct a subgraph isomorphic to an arbitrary, fixed hypergraph $H$. In the case $r=1$ the threshold for the number of rounds required was already known in terms of the degeneracy of $H$. In the case $2 \le r < s$, we give upper and lower bounds on this threshold for general $H$, and find further improved upper bounds for cliques in particular. We identify cases where the upper and lower bounds match. We also demonstrate that the lower bounds are not always tight by finding exact thresholds for various paths and cycles.

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Publication Details

Journal
The Electronic Journal of Combinatorics
Published
2026-01-22
DOI
https://doi.org/10.37236/13447
Primary Topic
Limits and Structures in Graph Theory
Type
article
Field-Weighted Citation Impact
0.00

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article

Creating Subgraphs in Semi-Random Hypergraph Games

Natalie Behague, Paweł Prałat, Andrzej Ruciński
The Electronic Journal of Combinatorics
Limits and Structures in Graph Theory
article

Creating Subgraphs in Semi-Random Hypergraph Games

Natalie Behague, Paweł Prałat, Andrzej Ruciński
article en

Abstract

The semi-random hypergraph process is a natural generalisation of the semi-random graph process, which can be thought of as a one player game. For fixed $r < s$, starting with an empty hypergraph on $n$ vertices, in each round a set of $r$ vertices $U$ is presented to the player independently and uniformly at random. The player then selects a set of $s-r$ vertices $V$ and adds the hyperedge $U \cup V$ to the $s$-uniform hypergraph. For a fixed (monotone) increasing graph property, the player's objective is to force the graph to satisfy this property with high probability in as few rounds as possible. We focus on the case where the player's objective is to construct a subgraph isomorphic to an arbitrary, fixed hypergraph $H$. In the case $r=1$ the threshold for the number of rounds required was already known in terms of the degeneracy of $H$. In the case $2 \le r < s$, we give upper and lower bounds on this threshold for general $H$, and find further improved upper bounds for cliques in particular. We identify cases where the upper and lower bounds match. We also demonstrate that the lower bounds are not always tight by finding exact thresholds for various paths and cycles.

The Electronic Journal of CombinatoricsVol. 33(1)
Toronto Public Health (CA), University of Warwick (GB), Adam Mickiewicz University in Poznań (PL)
Narodowe Centrum Nauki
Openalex Percentile: Top 77%
Limits and Structures in Graph Theory
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Creating Subgraphs in Semi-Random Hypergraph Games — Natalie Behague, Paweł Prałat, et al. · The Electronic Journal of Combinatorics (2026) | TGRS Research Map | TGRS