Hie4DGS: Hierarchical 4D Gaussian Splatting From Monocular Dynamic Video

Monocular dynamic video reconstruction is a typical ill-posed problem due to the limited observations and complex 3D motions. Despite the recent advances in dynamic 3D Gaussian splatting techniques, most of them still struggle with the monocular setting, since they heavily rely on geometric cues from multiple cameras or ignore the structural coherence among the optimized 3D Gaussains. To address this, we propose Hie4DGS, a novel hierarchical structure representation to model the complex dynamic motions from monocular dynamic videos. Specifically, we decompose the motions of a dynamic scene into groups of multiple structure granularities and progressively compose them to derive the motion of each 3D Gaussian. Building on this representation, we leverage hierarchical semantic segmentation to group Gaussians and initialize their motion using depth and tracking priors within each group. Additionally, we introduce a structure rendering loss that enforces consistency between the learned motion structure and semantic priors, further reducing motion ambiguity. Compared to the state-of-the-art dynamic Gaussian methods, we achieve significant improvement in rendering quality on monocular video datasets featuring complex real-world motions.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2026-01-21
DOI
https://doi.org/10.1109/tvcg.2026.3656737
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
0.00
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article

Hie4DGS: Hierarchical 4D Gaussian Splatting From Monocular Dynamic Video

Kaizhi Yang, Xuejin Chen, Xiaoxiao Long, Kai Cheng et al.
IEEE Transactions on Visualization and Computer Graphics
Human Pose and Action Recognition
article

Hie4DGS: Hierarchical 4D Gaussian Splatting From Monocular Dynamic Video

Kaizhi Yang, Xuejin Chen, Xiaoxiao Long, Kai Cheng, Xiaoyang Guo
article en

Abstract

Monocular dynamic video reconstruction is a typical ill-posed problem due to the limited observations and complex 3D motions. Despite the recent advances in dynamic 3D Gaussian splatting techniques, most of them still struggle with the monocular setting, since they heavily rely on geometric cues from multiple cameras or ignore the structural coherence among the optimized 3D Gaussains. To address this, we propose Hie4DGS, a novel hierarchical structure representation to model the complex dynamic motions from monocular dynamic videos. Specifically, we decompose the motions of a dynamic scene into groups of multiple structure granularities and progressively compose them to derive the motion of each 3D Gaussian. Building on this representation, we leverage hierarchical semantic segmentation to group Gaussians and initialize their motion using depth and tracking priors within each group. Additionally, we introduce a structure rendering loss that enforces consistency between the learned motion structure and semantic priors, further reducing motion ambiguity. Compared to the state-of-the-art dynamic Gaussian methods, we achieve significant improvement in rendering quality on monocular video datasets featuring complex real-world motions.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(4)
University of Science and Technology of China (CN), Horizon Robotics (China), Nanjing University (CN)
Openalex Percentile: Top 82%
Human Pose and Action Recognition
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