Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR

Introduction This paper presents the findings from the second iteration of a study aimed at enhancing pre-service secondary math teachers’ competence in integrating immersive virtual reality (IVR) into 3D geometry education. The second iteration builds on the first cycle’s exploratory phase, addressing the need for more structured guidance and hands-on experience in using IVR for STEAM-focused teaching. Methods The study involved 33 pre-service teachers who participated in focused training sessions on NeoTrie VR, including collaborative design of teaching sequences, peer feedback, and a final presentation. The TPACK (Technological, Pedagogical, and Content Knowledge) framework was used to assess the participants’ development. Results The analysis of the participants’ work revealed significant improvements, especially in the technological components of TPACK. A 15.5% increase in the average score of the final TPACK-based assignment was observed between the first and second cycles, indicating that the structured training led to a higher level of competence in using IVR for teaching. Discussion These findings highlight the importance of structured training in IVR for pre-service teachers. By overcoming initial technological barriers and building confidence, the training enabled teachers to effectively integrate NeoTrie VR into their future mathematics teaching, transforming traditional teaching and learning processes.

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Publication Details

Journal
Frontiers in Education
Published
2026-01-22
DOI
https://doi.org/10.3389/feduc.2026.1725968
Primary Topic
Mathematics Education and Teaching Techniques
Type
article
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article

Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR

J. Rodríguez, María del Mar García
Frontiers in Education
Mathematics Education and Teaching Techniques
article

Integrating STEAM via virtual reality: a TPACK-focused training model for pre-service secondary mathematics teachers using NeoTrie VR

J. Rodríguez, María del Mar García
article en

Abstract

Introduction This paper presents the findings from the second iteration of a study aimed at enhancing pre-service secondary math teachers’ competence in integrating immersive virtual reality (IVR) into 3D geometry education. The second iteration builds on the first cycle’s exploratory phase, addressing the need for more structured guidance and hands-on experience in using IVR for STEAM-focused teaching. Methods The study involved 33 pre-service teachers who participated in focused training sessions on NeoTrie VR, including collaborative design of teaching sequences, peer feedback, and a final presentation. The TPACK (Technological, Pedagogical, and Content Knowledge) framework was used to assess the participants’ development. Results The analysis of the participants’ work revealed significant improvements, especially in the technological components of TPACK. A 15.5% increase in the average score of the final TPACK-based assignment was observed between the first and second cycles, indicating that the structured training led to a higher level of competence in using IVR for teaching. Discussion These findings highlight the importance of structured training in IVR for pre-service teachers. By overcoming initial technological barriers and building confidence, the training enabled teachers to effectively integrate NeoTrie VR into their future mathematics teaching, transforming traditional teaching and learning processes.

Frontiers in EducationVol. 11
University of Almería (ES)
Quality Education
Openalex Percentile: Top 83%
Mathematics Education and Teaching Techniques
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