The impact of walking and visual distraction on lexicality judgements

Abstract Walking has been the focus of much of the existing work on multitasking given its complexity as a cognitive process and importance in daily life. This complexity is evidenced by gait variation observed in dual-task contexts. However, an open question concerns how walking effects concurrently performed cognitive tasks. Thus, we use virtual reality to investigate how walking and visual distraction modulate language processing in an ecologically valid, yet controlled manner. In this novel experimental paradigm, we gradually increase the cognitive burden on participants’ lexical decision responses by adding visual distractors and concurrent walking demands. Accordingly, healthy, young participants performed a lexical decision task as either (1) a single-task+, while seated and with randomly appearing visual distractors, or as (2) a multitask, while walking on a self-paced treadmill through a VR city scape including visual distractors. Participants generally made faster lexical decisions while walking. However, in the single-task+ condition, participants made more errors when a distractor was present. These effects were somewhat modulated by individual differences in visual processing. Crucially, no clear dual-task cost was observed; rather, behavior adapted to increased demands within a specific domain. Overall, these findings suggest an interplay of both task-related and individual characteristics determining multitask performance.

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Publication Details

Journal
The Mental Lexicon
Published
2025-12-31
DOI
https://doi.org/10.1075/ml.24002.vin
Primary Topic
Action Observation and Synchronization
Type
article
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article

The impact of walking and visual distraction on lexicality judgements

Anouk Lamontagne, Eva Kehayia, Sarah Lee, Paul Atchley et al.
The Mental Lexicon
Action Observation and Synchronization
article

The impact of walking and visual distraction on lexicality judgements

Anouk Lamontagne, Eva Kehayia, Sarah Lee, Paul Atchley, Juhani Järvikivi, Ruthann Atchley, Naomi Vingron, Gonia Jarema, Roya Khalili, Joyce Fung, Debra Titone, Nancy Azevedo, †Gary Libben
article en

Abstract

Abstract Walking has been the focus of much of the existing work on multitasking given its complexity as a cognitive process and importance in daily life. This complexity is evidenced by gait variation observed in dual-task contexts. However, an open question concerns how walking effects concurrently performed cognitive tasks. Thus, we use virtual reality to investigate how walking and visual distraction modulate language processing in an ecologically valid, yet controlled manner. In this novel experimental paradigm, we gradually increase the cognitive burden on participants’ lexical decision responses by adding visual distractors and concurrent walking demands. Accordingly, healthy, young participants performed a lexical decision task as either (1) a single-task+, while seated and with randomly appearing visual distractors, or as (2) a multitask, while walking on a self-paced treadmill through a VR city scape including visual distractors. Participants generally made faster lexical decisions while walking. However, in the single-task+ condition, participants made more errors when a distractor was present. These effects were somewhat modulated by individual differences in visual processing. Crucially, no clear dual-task cost was observed; rather, behavior adapted to increased demands within a specific domain. Overall, these findings suggest an interplay of both task-related and individual characteristics determining multitask performance.

The Mental LexiconVol. 20(1)
University of Alberta (CA), St Petersburg University (RU), Universidad de Salamanca (ES), Brock University (CA), Kurchatov Institute (RU), McGill University (CA), University of California, Davis (US)
Openalex Percentile: Top 23%
Action Observation and Synchronization
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