The science of gamification: Reimagining biomedical education through gamified learning

The science of gamification: Reimagining biomedical education through gamified learning Dr Michael J. Dillon and Prof Laura Bowater examine the science of gamification to transform biomedical education through gamified learning. Biomedical education stands at a crossroads. As the volume and complexity of scientific knowledge expands exponentially, traditional models of teaching struggle to keep pace. Across higher education, there is a dawning recognition that, although the traditional lecture model still has its advocates, it is not always fit for purpose. (1) Students dutifully sitting in rows and take notes is too reliant on passive listening and rote memorisation, leaving little space for the inquiry and collaboration that modern science demands.

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Publication Details

Journal
Open Access Government
Published
2026-01-19
DOI
https://doi.org/10.56367/oag-049-12380
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

The science of gamification: Reimagining biomedical education through gamified learning

Laura Bowater, Michael J. Dillon
Open Access Government
Educational Games and Gamification
article

The science of gamification: Reimagining biomedical education through gamified learning

Laura Bowater, Michael J. Dillon
article en

Abstract

The science of gamification: Reimagining biomedical education through gamified learning Dr Michael J. Dillon and Prof Laura Bowater examine the science of gamification to transform biomedical education through gamified learning. Biomedical education stands at a crossroads. As the volume and complexity of scientific knowledge expands exponentially, traditional models of teaching struggle to keep pace. Across higher education, there is a dawning recognition that, although the traditional lecture model still has its advocates, it is not always fit for purpose. (1) Students dutifully sitting in rows and take notes is too reliant on passive listening and rote memorisation, leaving little space for the inquiry and collaboration that modern science demands.

Open Access GovernmentVol. 49(1)
University of Plymouth (GB)
Quality Education
Openalex Percentile: Top 84%
Educational Games and Gamification
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