System Design and Evaluation of RAG-Enhanced Digital Humans in Design Education: Analyzing Cognitive Load and Instructional Efficiency

Design education involves complex historical knowledge structures that often impose a high extraneous cognitive load on students. This study proposes and evaluates an intelligent instructional system that integrates Retrieval-Augmented Generation (RAG) with anthropomorphic digital humans to function as scalable cognitive scaffolding. We developed a locally deployed architecture utilizing the Qwen3-30B Large Language Model (LLM) for reasoning, BGE-Large-Zh for high-precision semantic embedding, and LiveTalking for real-time audiovisual generation. To validate the system’s pedagogical efficacy, a multi-center randomized controlled trial (RCT) was conducted across three universities (N = 150). The experimental group utilized the RAG-enhanced digital human system, while the control group received traditional instruction. Quantitative results demonstrate that the system significantly improved learning outcomes (p<0.001, Cohen’s d=1.14) and classroom engagement (p<0.001, d=1.39). Crucially, measurements using the Paas Mental Effort Rating Scale revealed a significant reduction in mental effort (p<0.001, d=1.71) for the experimental group. Instructional efficiency analysis (E) confirmed that the system successfully converted reduced extraneous load into germane learning gains (Experimental E=+0.72 vs. Control E=−0.68). These findings validate the technical feasibility and educational value of combining localized RAG architectures with embodied AI, offering a replicable framework for reducing cognitive load in intensive learning environments.

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Publication Details

Journal
Applied Sciences
Published
2026-01-20
DOI
https://doi.org/10.3390/app16021068
Primary Topic
Visual and Cognitive Learning Processes
Type
article
Field-Weighted Citation Impact
0.00

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article

System Design and Evaluation of RAG-Enhanced Digital Humans in Design Education: Analyzing Cognitive Load and Instructional Efficiency

Xiaofei Zhou, Pengjun Wu, Yan Chen, Shiru Zhao
Applied Sciences
Visual and Cognitive Learning Processes
article

System Design and Evaluation of RAG-Enhanced Digital Humans in Design Education: Analyzing Cognitive Load and Instructional Efficiency

Xiaofei Zhou, Pengjun Wu, Yan Chen, Shiru Zhao
article en

Abstract

Design education involves complex historical knowledge structures that often impose a high extraneous cognitive load on students. This study proposes and evaluates an intelligent instructional system that integrates Retrieval-Augmented Generation (RAG) with anthropomorphic digital humans to function as scalable cognitive scaffolding. We developed a locally deployed architecture utilizing the Qwen3-30B Large Language Model (LLM) for reasoning, BGE-Large-Zh for high-precision semantic embedding, and LiveTalking for real-time audiovisual generation. To validate the system’s pedagogical efficacy, a multi-center randomized controlled trial (RCT) was conducted across three universities (N = 150). The experimental group utilized the RAG-enhanced digital human system, while the control group received traditional instruction. Quantitative results demonstrate that the system significantly improved learning outcomes (p<0.001, Cohen’s d=1.14) and classroom engagement (p<0.001, d=1.39). Crucially, measurements using the Paas Mental Effort Rating Scale revealed a significant reduction in mental effort (p<0.001, d=1.71) for the experimental group. Instructional efficiency analysis (E) confirmed that the system successfully converted reduced extraneous load into germane learning gains (Experimental E=+0.72 vs. Control E=−0.68). These findings validate the technical feasibility and educational value of combining localized RAG architectures with embodied AI, offering a replicable framework for reducing cognitive load in intensive learning environments.

Applied SciencesVol. 16(2)
Dalian University of Technology (CN), Daegu University (KR)
Daegu University, Dalian University of Technology
Quality Education
Openalex Percentile: Top 85%
Visual and Cognitive Learning Processes
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