CREATING AND SIMULATING TEMOTIONS ON N ANIMATED CHARACTER

In this paper, we present a comprehensive analysis of the methodology employed in the development of an emotion-driven character model. We outline each step involved in the design and implementation process, from the initial conceptualization and data preparation stages to the selection and integration of specialized software packages and libraries that facilitate model training and real-time emotional simulation. Particular emphasis is placed on the incorporation of Paul Ekman’s classification of basic human emotions—happiness, sadness, fear, anger, surprise, and disgust—as the theoretical foundation for the emotional framework. By mapping these emotions to specific facial expressions and behavioral responses, we aim to enhance the character’s realism and improve its capacity to engage users in interactive or immersive environments such as virtual reality, gaming, or human-computer interaction scenarios

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Publication Details

Journal
SHILAP Revista de lepidopterología
Published
2025-05-01
Primary Topic
Emotion and Mood Recognition
Type
article
Field-Weighted Citation Impact
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article

CREATING AND SIMULATING TEMOTIONS ON N ANIMATED CHARACTER

S. I. DUMITRESCU, A. BLIDARU, S. C. BĂDOIU, A. BUJOR et al.
SHILAP Revista de lepidopterología
Emotion and Mood Recognition
article

CREATING AND SIMULATING TEMOTIONS ON N ANIMATED CHARACTER

S. I. DUMITRESCU, A. BLIDARU, S. C. BĂDOIU, A. BUJOR, I. C. ENACHE, S. IURCO
article en

Abstract

In this paper, we present a comprehensive analysis of the methodology employed in the development of an emotion-driven character model. We outline each step involved in the design and implementation process, from the initial conceptualization and data preparation stages to the selection and integration of specialized software packages and libraries that facilitate model training and real-time emotional simulation. Particular emphasis is placed on the incorporation of Paul Ekman’s classification of basic human emotions—happiness, sadness, fear, anger, surprise, and disgust—as the theoretical foundation for the emotional framework. By mapping these emotions to specific facial expressions and behavioral responses, we aim to enhance the character’s realism and improve its capacity to engage users in interactive or immersive environments such as virtual reality, gaming, or human-computer interaction scenarios

SHILAP Revista de lepidopterología
Titu Maiorescu University (RO), University of Science and Technology (YE), General Department of Preventive Medicine (VN), General Sciences (United States) (US), Universitatea Națională de Știință și Tehnologie Politehnica București (RO)
Openalex Percentile: Top 24%
Emotion and Mood Recognition
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