The Affordances of AI-Powered, Deepfake, Avatar Creator Systems in Archaeological Facial Depiction and the Related Changes in the Cultural Heritage Sector

Technological advances have influenced and changed cultural heritage in the galleries, libraries, archives, and museums (GLAM) sector by facilitating new forms of experimentation and knowledge exchange. In this context, this paper explores the evolving practice of archaeological facial depiction using AI-powered deepfake avatar creator software programs, such as Epic Games’ MetaHuman Creator (MHC), which offer new affordances in terms of agility, realism, and engagement, and build upon traditional workflows involving the physical sculpting or digital modelling of faces from the past. Through a case-based approach, we illustrate these affordances via real-world applications, including four-dimensional portraits, multi-platform presentations, Augmented Reality (AR), and enhanced audience interaction. We consider the limitations and challenges of these digital avatar systems, such as misrepresentation or cultural insensitivity, and we position this advanced technology within the broader context of digital heritage, considering both the technical possibilities and ethical concerns around synthetic representations of individuals from the past. Finally, we propose that the use of MHC is not a replacement for current practice, but rather an augmentation, expanding the potential for storytelling and public learning outcomes in the GLAM sector, as a result of increased efficiency and new forms of public engagement.

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Publication Details

Journal
Applied Sciences
Published
2026-01-20
DOI
https://doi.org/10.3390/app16021023
Primary Topic
Virtual Reality Applications and Impacts
Type
article
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article

The Affordances of AI-Powered, Deepfake, Avatar Creator Systems in Archaeological Facial Depiction and the Related Changes in the Cultural Heritage Sector

Caroline Wilkinson, Sarah Shrimpton, Mark A. Roughley, Cydney Davidson et al.
Applied Sciences
Virtual Reality Applications and Impacts
article

The Affordances of AI-Powered, Deepfake, Avatar Creator Systems in Archaeological Facial Depiction and the Related Changes in the Cultural Heritage Sector

Caroline Wilkinson, Sarah Shrimpton, Mark A. Roughley, Cydney Davidson, Thomas Dickinson, Ching Yiu Jessica Liu
article en

Abstract

Technological advances have influenced and changed cultural heritage in the galleries, libraries, archives, and museums (GLAM) sector by facilitating new forms of experimentation and knowledge exchange. In this context, this paper explores the evolving practice of archaeological facial depiction using AI-powered deepfake avatar creator software programs, such as Epic Games’ MetaHuman Creator (MHC), which offer new affordances in terms of agility, realism, and engagement, and build upon traditional workflows involving the physical sculpting or digital modelling of faces from the past. Through a case-based approach, we illustrate these affordances via real-world applications, including four-dimensional portraits, multi-platform presentations, Augmented Reality (AR), and enhanced audience interaction. We consider the limitations and challenges of these digital avatar systems, such as misrepresentation or cultural insensitivity, and we position this advanced technology within the broader context of digital heritage, considering both the technical possibilities and ethical concerns around synthetic representations of individuals from the past. Finally, we propose that the use of MHC is not a replacement for current practice, but rather an augmentation, expanding the potential for storytelling and public learning outcomes in the GLAM sector, as a result of increased efficiency and new forms of public engagement.

Applied SciencesVol. 16(2)
Liverpool John Moores University (GB)
Sustainable cities and communities
Openalex Percentile: Top 86%
Virtual Reality Applications and Impacts
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The Affordances of AI-Powered, Deepfake, Avatar Creator Systems in Archaeological Facial Depiction and the Related Changes in the Cultural Heritage Sector — Caroline Wilkinson, Sarah Shrimpton, et al. · Applied Sciences (2026) | TGRS Research Map | TGRS