Digital Ecosystems, Children, and Adolescents: Technical Report

The digital ecosystem now comprises immersive technologies, including but not limited to the internet, algorithms, artificial intelligence, social media, apps, video games, TV, interactive agents, tablets, wearable technology, and mobile devices. In recent decades, research on digital media has more closely aligned with the varied ways that families use digital media. The traditional notion of "screen time" therefore represents just the tip of the iceberg of families' experiences with devices. Beneath the visible surface lies a vast structure of policy, community, and economic incentives that deeply shape children's interactions with technology. This technical report reviews the evidence that situates children's health and well-being in the conceptual framework of Bronfenbrenner's socioecological model and the concentric systems that shape children's relationships with digital media. These systems include children's own characteristics, their caregivers (eg, parents), digital ecosystem, and systems and structures (eg, policy, community) that deeply shape their experiences. Given the outsized influences of digital ecosystems on children's experiences, "media and children" cannot be examined in isolation or reduced to individual screen behaviors alone. Instead, it must be viewed through the broader context of these nested influences, with a review of the evidence primarily from the United States.

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Publication Details

Journal
PEDIATRICS
Published
2026-01-20
DOI
https://doi.org/10.1542/peds.2025-075321
Citations
1
Primary Topic
Child Development and Digital Technology
Type
article
Field-Weighted Citation Impact
0.00
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article

Digital Ecosystems, Children, and Adolescents: Technical Report

Libby Matile Milkovich, Eli M. Cahan, Taiwo Ajumobi, Corinn Cross et al.
1 citations
PEDIATRICS
Child Development and Digital Technology
article

Digital Ecosystems, Children, and Adolescents: Technical Report

Libby Matile Milkovich, Eli M. Cahan, Taiwo Ajumobi, Corinn Cross, Tiffany G. Munzer, Roslyn Gerwin, Yolanda N. Evans, Amna Husain, Joanna Parga-Belinkie, Edith Bracho-Sanchez, Ilan Shapiro, Jenny S. Radesky, Alok Patel, Suzy Tomopoulos, Elizabeth Milkovich
article en
1 citations

Abstract

The digital ecosystem now comprises immersive technologies, including but not limited to the internet, algorithms, artificial intelligence, social media, apps, video games, TV, interactive agents, tablets, wearable technology, and mobile devices. In recent decades, research on digital media has more closely aligned with the varied ways that families use digital media. The traditional notion of "screen time" therefore represents just the tip of the iceberg of families' experiences with devices. Beneath the visible surface lies a vast structure of policy, community, and economic incentives that deeply shape children's interactions with technology. This technical report reviews the evidence that situates children's health and well-being in the conceptual framework of Bronfenbrenner's socioecological model and the concentric systems that shape children's relationships with digital media. These systems include children's own characteristics, their caregivers (eg, parents), digital ecosystem, and systems and structures (eg, policy, community) that deeply shape their experiences. Given the outsized influences of digital ecosystems on children's experiences, "media and children" cannot be examined in isolation or reduced to individual screen behaviors alone. Instead, it must be viewed through the broader context of these nested influences, with a review of the evidence primarily from the United States.

PEDIATRICSVol. 157(2)
Children's Mercy Hospital (US), Children's Hospital of Philadelphia (US), University of Calgary (CA), Alberta Children's Hospital (CA), Goryeb Children's Hospital (US), Bellevue Hospital Center (US), Maine Medical Center (US), Deployable Space Systems (United States) (US), C. S. Mott Children's Hospital (US), University of Missouri–Kansas City (US)
Openalex Percentile: Top 85%
Child Development and Digital Technology
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