Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study

This theory-informed qualitative study is among the first to explore the needs and preferences of individuals with prehypertension for gamified exercise apps by integrating the Octalysis Gamification Framework with SDT. The findings suggest that successful gamified exercise apps for prehypertensive individuals may benefit from going beyond traditional game mechanics to address deeper psychological needs. Participants emphasized the importance of personalized exercise programming, robust health monitoring capabilities, and human-centered gamification designs that support autonomy, competence, and relatedness. Satisfaction of these basic psychological needs is critical for transforming extrinsic motivations, such as weight management and health values, into intrinsic enjoyment of exercise. By integrating a theoretical basis with user-centered perspectives, this study provides context-specific design implications for future development of gamified exercise apps tailored to prehypertensive individuals in similar digital health contexts.

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Publication Details

Journal
JMIR Serious Games
Published
2026-01-20
DOI
https://doi.org/10.2196/86793
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study

Genying Liu, Runyuan Pei, Hong-Yu Yu, Mei-Hua Piao et al.
JMIR Serious Games
Educational Games and Gamification
article

Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study

Genying Liu, Runyuan Pei, Hong-Yu Yu, Mei-Hua Piao, Yu-Yang Zhang, Yue-Tao Lin, Hao-Ming Ma, Sijia Li, Li Qiao
article en

Abstract

This theory-informed qualitative study is among the first to explore the needs and preferences of individuals with prehypertension for gamified exercise apps by integrating the Octalysis Gamification Framework with SDT. The findings suggest that successful gamified exercise apps for prehypertensive individuals may benefit from going beyond traditional game mechanics to address deeper psychological needs. Participants emphasized the importance of personalized exercise programming, robust health monitoring capabilities, and human-centered gamification designs that support autonomy, competence, and relatedness. Satisfaction of these basic psychological needs is critical for transforming extrinsic motivations, such as weight management and health values, into intrinsic enjoyment of exercise. By integrating a theoretical basis with user-centered perspectives, this study provides context-specific design implications for future development of gamified exercise apps tailored to prehypertensive individuals in similar digital health contexts.

JMIR Serious GamesVol. 14
Chinese Academy of Medical Sciences & Peking Union Medical College (CN), University of Washington (US), Sichuan University (CN), Peking Union Medical College Hospital (CN), West China Hospital of Sichuan University (CN)
Openalex Percentile: Top 86%
Educational Games and Gamification
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Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study — Genying Liu, Runyuan Pei, et al. · JMIR Serious Games (2026) | TGRS Research Map | TGRS