Capability, Opportunity, and Motivation in a Social Multiplayer Online Game: Player Influence Dynamics in <i>Sky: Children of Light</i>
This study investigates networked social influence in Sky: Children of the Light , a social multiplayer online game. Drawing on survey responses ( n = 9,254) and in-game data from over 660,000 players, we use an innovative graph-based machine learning approach to quantify how individuals influence others’ playtime, and regression analyses to test predictors from the COM-B model. Results show that Capability enhances influence, although excessive task focus correlates negatively with social impact; Opportunity emerges as the strongest predictor, with active social interactions significantly boosting influence; and Motivation varies by playstyle, with socializers and competitors demonstrating greater influence than narrative-focused players. By applying the COM-B model in a digital gaming context, this research highlights behavioral dimensions of player influence and employs a novel metric for quantifying interpersonal influence. These findings suggest practical implications for game design, particularly by highlighting how social interaction opportunities and different player motivations shape influence within communities.
Authors
- Dmitri Williams (ORCID: https://orcid.org/0000-0001-7995-4429)
- Sinong Zhou (ORCID: https://orcid.org/0000-0002-6597-9593)
- Aimei Yang
- Donggyu Kim
- Wen Zeng
- Chandni Kumar
Institutions
- University of Southern California (US)
- California Southern University (US)
Publication Details
- Journal
- Social Science Computer Review
- Published
- 2026-01-19
- DOI
- https://doi.org/10.1177/08944393251414170
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00