CODE LIFE: The Effects of a Teacher-Integrated Interactive Digital Escape Room Simulation Game on CvSU-CCAT's Second-Year BSE Science Major Students' Conceptual Understanding of Protein Synthesis

This quasi-experimental study examined the effects of a teacher-integrated interactive digital escape-room simulation (BiomanBio) on the conceptual understanding of protein synthesis among second-year BSE Science majors at Cavite State University–CCAT. The study was conducted in response to students’ persistent difficulties in visualizing abstract molecular processes and the growing evidence that well-structured game-based learning enhances conceptual mastery. A total of 36 students were purposely assigned to two equal groups: the digital group, which utilized the BiomanBio escape-room game with active teacher scaffolding, and the traditional group, which received lecture-based instruction. A validated 20-item multiple-choice test served as both pre-test and post-test to measure learning gains. The data were analyzed using descriptive statistics, paired and independent t-tests, and Cohen’s d to determine effect size. Results revealed that although post-test scores between groups were similar, the digital group achieved significantly higher conceptual gains (mean gain = 4.78) than the traditional group (mean gain = 2.00). The difference was statistically significant (t = −3.571, p = 0.001) with a large effect size (Cohen’s d ≈ 1.19). The findings suggest that teacher-integrated digital escape-room simulations enhance students’ understanding of protein synthesis by combining visual engagement and immediate feedback.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-01-19
DOI
https://doi.org/10.5281/zenodo.18295474
Primary Topic
Educational Games and Gamification
Type
article
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article

CODE LIFE: The Effects of a Teacher-Integrated Interactive Digital Escape Room Simulation Game on CvSU-CCAT's Second-Year BSE Science Major Students' Conceptual Understanding of Protein Synthesis

Gian B. Gandia, Zhikiyo Kaye E. Janairo, Arabella A. Balbin
Zenodo (CERN European Organization for Nuclear Research)
Educational Games and Gamification
article

CODE LIFE: The Effects of a Teacher-Integrated Interactive Digital Escape Room Simulation Game on CvSU-CCAT's Second-Year BSE Science Major Students' Conceptual Understanding of Protein Synthesis

Gian B. Gandia, Zhikiyo Kaye E. Janairo, Arabella A. Balbin
article en

Abstract

This quasi-experimental study examined the effects of a teacher-integrated interactive digital escape-room simulation (BiomanBio) on the conceptual understanding of protein synthesis among second-year BSE Science majors at Cavite State University–CCAT. The study was conducted in response to students’ persistent difficulties in visualizing abstract molecular processes and the growing evidence that well-structured game-based learning enhances conceptual mastery. A total of 36 students were purposely assigned to two equal groups: the digital group, which utilized the BiomanBio escape-room game with active teacher scaffolding, and the traditional group, which received lecture-based instruction. A validated 20-item multiple-choice test served as both pre-test and post-test to measure learning gains. The data were analyzed using descriptive statistics, paired and independent t-tests, and Cohen’s d to determine effect size. Results revealed that although post-test scores between groups were similar, the digital group achieved significantly higher conceptual gains (mean gain = 4.78) than the traditional group (mean gain = 2.00). The difference was statistically significant (t = −3.571, p = 0.001) with a large effect size (Cohen’s d ≈ 1.19). The findings suggest that teacher-integrated digital escape-room simulations enhance students’ understanding of protein synthesis by combining visual engagement and immediate feedback.

Zenodo (CERN European Organization for Nuclear Research)
Cavite State University (PH)
Quality Education
Openalex Percentile: Top 86%
Educational Games and Gamification
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