THE ROLE OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) IN EDUCATION

The rapid development of digital technologies has significantly transformed modern education. Traditional teaching methods are increasingly being supplemented by innovative tools that enhance student engagement and learning outcomes. Among these technologies, Augmented Reality (AR) and Virtual Reality (VR) have emerged as powerful educational resources. By creating interactive and immersive learning environments, AR and VR help students better understand complex concepts and connect theoretical knowledge with real-life applications. This article examines the application, importance, and effectiveness of AR and VR technologies in education, with a special focus on academic lyceum settings.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-01-16
DOI
https://doi.org/10.5281/zenodo.18273763
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

THE ROLE OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) IN EDUCATION

Kozim Ne'mat og'li Fayzullayev, Mokhinur Bahriddin qizi Bobomurodova
Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

THE ROLE OF AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) IN EDUCATION

Kozim Ne'mat og'li Fayzullayev, Mokhinur Bahriddin qizi Bobomurodova
article en

Abstract

The rapid development of digital technologies has significantly transformed modern education. Traditional teaching methods are increasingly being supplemented by innovative tools that enhance student engagement and learning outcomes. Among these technologies, Augmented Reality (AR) and Virtual Reality (VR) have emerged as powerful educational resources. By creating interactive and immersive learning environments, AR and VR help students better understand complex concepts and connect theoretical knowledge with real-life applications. This article examines the application, importance, and effectiveness of AR and VR technologies in education, with a special focus on academic lyceum settings.

Zenodo (CERN European Organization for Nuclear Research)
Openalex Percentile: Top 88%
Virtual Reality Applications and Impacts
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