RaDe-GS: Rasterizing Depth in Gaussian Splatting

Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian primitives. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to Neuralangelo Li et al. [ 2023 ] on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods.

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Publication Details

Journal
ACM Transactions on Graphics
Published
2026-01-16
DOI
https://doi.org/10.1145/3789201
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
41.77
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RaDe-GS: Rasterizing Depth in Gaussian Splatting

Xiaoxiao Long, Baowen Zhang, Rakesh Shrestha, Ping Tan et al.
1 citations
ACM Transactions on Graphics
3D Shape Modeling and Analysis
41.77
article

RaDe-GS: Rasterizing Depth in Gaussian Splatting

Xiaoxiao Long, Baowen Zhang, Rakesh Shrestha, Ping Tan, Chuan Fang, Yixun Liang
article en
1 citations

Abstract

Gaussian Splatting (GS) has proven to be highly effective in novel view synthesis, achieving high-quality and real-time rendering. However, its potential for reconstructing detailed 3D shapes has not been fully explored. Existing methods often suffer from limited shape accuracy due to the discrete and unstructured nature of Gaussian primitives, which complicates the shape extraction. While recent techniques like 2D GS have attempted to improve shape reconstruction, they often reformulate the Gaussian primitives in ways that reduce both rendering quality and computational efficiency. To address these problems, our work introduces a rasterized approach to render the depth maps and surface normal maps of general 3D Gaussian primitives. Our method not only significantly enhances shape reconstruction accuracy but also maintains the computational efficiency intrinsic to Gaussian Splatting. It achieves a Chamfer distance error comparable to Neuralangelo Li et al. [ 2023 ] on the DTU dataset and maintains similar computational efficiency as the original 3D GS methods. Our method is a significant advancement in Gaussian Splatting and can be directly integrated into existing Gaussian Splatting-based methods.

ACM Transactions on GraphicsVol. 45(2)
Simon Fraser University (CA), Hong Kong University of Science and Technology (HK), Nanjing University of Science and Technology (CN), University of Hong Kong (HK)
Sustainable cities and communities
Openalex Percentile: Top 1%
3D Shape Modeling and Analysis
41.77
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RaDe-GS: Rasterizing Depth in Gaussian Splatting — Xiaoxiao Long, Baowen Zhang, et al. · ACM Transactions on Graphics (2026) | TGRS Research Map | TGRS