Discovery Quest 2.0 Reinvented: A Canadian Approach to Enhancing Mobile-Driven Experiential Education with Presentria GO

Growing concerns about digital fatigue, declining engagement, and the limitations of traditional online and classroom-based instruction have renewed interest in experiential and location-based learning. This study examines the feasibility and perceived value of mobile-driven, location-based experiential learning using Presentria GO, a Canadian educational technology platform. An exploratory mixed-methods design was employed, combining survey responses from 74 educators, interviews with 11 award-winning professors, a focus group with five college instructors, and interviews with three students who had used the platform in applied coursework. Findings indicate widespread perceptions of online-learning fatigue, strong interest in instructional approaches that extend beyond classroom and home-based environments, and cautious openness to integrating mobile, location-based tools for academic purposes. Educators identified several suitable disciplinary contexts, along with practical challenges related to safety, accessibility, and implementation. Student feedback suggested that mobile, location-based tasks can support engagement and real-world application of course concepts. The study introduces the concept of Mobile-Driven Location-Based Experiential Learning and outlines implications for instructional design, accessibility, and future integration of emerging technologies such as artificial intelligence and augmented reality.

Authors

Publication Details

Journal
International Technology and Education Journal
Published
2025-12-31
DOI
https://doi.org/10.71410/esapub.itej.2025.9-2.4
Primary Topic
Mobile Learning in Education
Type
article
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article

Discovery Quest 2.0 Reinvented: A Canadian Approach to Enhancing Mobile-Driven Experiential Education with Presentria GO

Ken Kwong-Kay Wong
International Technology and Education Journal
Mobile Learning in Education
article

Discovery Quest 2.0 Reinvented: A Canadian Approach to Enhancing Mobile-Driven Experiential Education with Presentria GO

Ken Kwong-Kay Wong
article en

Abstract

Growing concerns about digital fatigue, declining engagement, and the limitations of traditional online and classroom-based instruction have renewed interest in experiential and location-based learning. This study examines the feasibility and perceived value of mobile-driven, location-based experiential learning using Presentria GO, a Canadian educational technology platform. An exploratory mixed-methods design was employed, combining survey responses from 74 educators, interviews with 11 award-winning professors, a focus group with five college instructors, and interviews with three students who had used the platform in applied coursework. Findings indicate widespread perceptions of online-learning fatigue, strong interest in instructional approaches that extend beyond classroom and home-based environments, and cautious openness to integrating mobile, location-based tools for academic purposes. Educators identified several suitable disciplinary contexts, along with practical challenges related to safety, accessibility, and implementation. Student feedback suggested that mobile, location-based tasks can support engagement and real-world application of course concepts. The study introduces the concept of Mobile-Driven Location-Based Experiential Learning and outlines implications for instructional design, accessibility, and future integration of emerging technologies such as artificial intelligence and augmented reality.

International Technology and Education Journal
Quality Education
Openalex Percentile: Top 19%
Mobile Learning in Education
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Discovery Quest 2.0 Reinvented: A Canadian Approach to Enhancing Mobile-Driven Experiential Education with Presentria GO — Ken Kwong-Kay Wong · International Technology and Education Journal (2025) | TGRS Research Map | TGRS