Development of an Immersive Virtual Reality-Based Nursing Program Involving Patients with Respiratory Infections

This study aimed to develop an immersive virtual reality (VR) program and conduct preliminary evaluation of its feasibility and learner perception for enhancing nursing students' clinical practicum education. The VR program was designed using the ADDIE model (analysis, design, development, implementation, and evaluation) and implemented on the UNITY 3D platform. Expert evaluation was conducted through a VR application, and its effectiveness was further assessed among 25 fourth-year nursing students in terms of immersion, presence, and satisfaction. The expert evaluation yielded a mean score of 6.54 out of 7, indicating acceptable content validity. Among learners, evaluation demonstrated immersion at 42.28 ± 2.37 out of 50 (95% CI: 41.30-43.26), presence at 81.36 ± 7.32 out of 95 (95% CI: 78.34-84.38), and satisfaction at 13.48 ± 1.26 out of 15 (95% CI: 12.96-14.00). Overall, the developed VR program demonstrated acceptable expert validity and positive learner perceptions. These preliminary findings suggest feasibility as a supplementary practicum. However, the single-group design without control comparison and reliance on self-reported measures preclude conclusions about educational effectiveness.

Authors

Institutions

Publication Details

Journal
Bioengineering
Published
2026-01-15
DOI
https://doi.org/10.3390/bioengineering13010098
Primary Topic
Simulation-Based Education in Healthcare
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of an Immersive Virtual Reality-Based Nursing Program Involving Patients with Respiratory Infections

Eun-Joo Ji, Eun‐Kyung Lee, Sang Sik Lee
Bioengineering
Simulation-Based Education in Healthcare
article

Development of an Immersive Virtual Reality-Based Nursing Program Involving Patients with Respiratory Infections

Eun-Joo Ji, Eun‐Kyung Lee, Sang Sik Lee
article en

Abstract

This study aimed to develop an immersive virtual reality (VR) program and conduct preliminary evaluation of its feasibility and learner perception for enhancing nursing students' clinical practicum education. The VR program was designed using the ADDIE model (analysis, design, development, implementation, and evaluation) and implemented on the UNITY 3D platform. Expert evaluation was conducted through a VR application, and its effectiveness was further assessed among 25 fourth-year nursing students in terms of immersion, presence, and satisfaction. The expert evaluation yielded a mean score of 6.54 out of 7, indicating acceptable content validity. Among learners, evaluation demonstrated immersion at 42.28 ± 2.37 out of 50 (95% CI: 41.30-43.26), presence at 81.36 ± 7.32 out of 95 (95% CI: 78.34-84.38), and satisfaction at 13.48 ± 1.26 out of 15 (95% CI: 12.96-14.00). Overall, the developed VR program demonstrated acceptable expert validity and positive learner perceptions. These preliminary findings suggest feasibility as a supplementary practicum. However, the single-group design without control comparison and reliance on self-reported measures preclude conclusions about educational effectiveness.

BioengineeringVol. 13(1)
Daegu Catholic University (KR), Catholic Kwandong University (KR)
Quality Education
Openalex Percentile: Top 88%
Simulation-Based Education in Healthcare
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.