Biofibre explorer: An augmented reality (AR) tool to promote circularity through material knowledge
Augmented Reality (AR), which overlays digital information on the physical world, is frequently used in textile retail to improve shopping experiences by simulating product appearance and enabling virtual customisation. While these applications foster brand engagement and purchasing decisions, they largely promote consumption rather than encouraging circular behaviours. This study introduces the AR Biofibre Explorer, an innovative tool designed to reconnect consumers with materials and processes by demonstrating the wet spinning process for producing cellulose-based textiles. Through a mixed-methods evaluation, we reveal how the tool enhances understanding of material origins and their applications, promoting informed decisions and circular practices. Aligning with The wellbeing framework for consumer experiences in the circular economy of the textile industry [1] , the tool incorporates dimensions such as learning, attachment, competence, and playfulness. This research establishes AR as a means to foster sustainability and circularity in fashion by bridging material knowledge gaps, enhancing consumer engagement, and enabling sustainable consumption choices.
Authors
- Sameer S. Rahatekar (ORCID: https://orcid.org/0000-0001-7127-1818)
- Miriam Ribul (ORCID: https://orcid.org/0000-0002-0323-9020)
- Bruna Petreca (ORCID: https://orcid.org/0000-0003-4120-4758)
- Sharon Baurley (ORCID: https://orcid.org/0000-0003-1760-759X)
- Christopher Dawes (ORCID: https://orcid.org/0000-0002-8906-1912)
- Ricardo O’Nascimento (ORCID: https://orcid.org/0000-0002-7468-1799)
- Roberta Morrow
Institutions
- Royal College of Art (GB)
- University College London (GB)
- Cranfield University (GB)
Publication Details
- Journal
- Sustainable Futures
- Published
- 2026-01-15
- DOI
- https://doi.org/10.1016/j.sftr.2026.101648
- Primary Topic
- Crafts, Textile, and Design
- Type
- article
- Field-Weighted Citation Impact
- 0.00