Construction and Simulation of a Virtual Judging Process Model for the Fosbury Flop Based on Priority-Constrained TCPN

This study proposes a virtual judging system for the Fosbury Flop based on the Timed Colored Petri Net (TCPN) and a Priority Constraint Matrix (PCM), aiming to enhance the accuracy and real-time capabilities of event judging. First, an in-depth analysis of the judging requirements for the Fosbury Flop was conducted, defining key judgment nodes such as takeoff, bar clearance, and landing. A Petri net model was used to model the timing and state of each node. The system employs a PCM to control the execution order of judgment nodes, ensuring logical consistency and automation in the judging process. In simulation testing, the system’s judgment results in various scenarios—such as normal jumps, time violations, bar contact infractions, and unstable landings—were consistent with manual judgments, demonstrating high adaptability, stability, accuracy, and reliability. The results indicate that the virtual judging system can automatically recognize athlete actions and make judgments, effectively reducing human errors and providing innovative technical support for referee training and event management. Future research could incorporate more auxiliary resources to further optimize the system’s response speed, as well as integrate machine learning algorithms to enhance the intelligence and applicability of the judging system.

Authors

Publication Details

Journal
Data Intelligence
Published
2025-12-01
DOI
https://doi.org/10.3724/2096-7004.di.2025.0060
Primary Topic
Sports Performance and Training
Type
article
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article

Construction and Simulation of a Virtual Judging Process Model for the Fosbury Flop Based on Priority-Constrained TCPN

Dongbin Lai, Yuan Zheng, Zhi Li, Jinsong Wu et al.
Data Intelligence
Sports Performance and Training
article

Construction and Simulation of a Virtual Judging Process Model for the Fosbury Flop Based on Priority-Constrained TCPN

Dongbin Lai, Yuan Zheng, Zhi Li, Jinsong Wu, Pengfei Wen
article en

Abstract

This study proposes a virtual judging system for the Fosbury Flop based on the Timed Colored Petri Net (TCPN) and a Priority Constraint Matrix (PCM), aiming to enhance the accuracy and real-time capabilities of event judging. First, an in-depth analysis of the judging requirements for the Fosbury Flop was conducted, defining key judgment nodes such as takeoff, bar clearance, and landing. A Petri net model was used to model the timing and state of each node. The system employs a PCM to control the execution order of judgment nodes, ensuring logical consistency and automation in the judging process. In simulation testing, the system’s judgment results in various scenarios—such as normal jumps, time violations, bar contact infractions, and unstable landings—were consistent with manual judgments, demonstrating high adaptability, stability, accuracy, and reliability. The results indicate that the virtual judging system can automatically recognize athlete actions and make judgments, effectively reducing human errors and providing innovative technical support for referee training and event management. Future research could incorporate more auxiliary resources to further optimize the system’s response speed, as well as integrate machine learning algorithms to enhance the intelligence and applicability of the judging system.

Data IntelligenceVol. 7(4)
Peace, Justice and strong institutions
Openalex Percentile: Top 28%
Sports Performance and Training
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