Nature-based Constructionism: Using Digital Storytelling to Increase Computational Skills and Plant Awareness

Computing education often lacks real-world context, which can hinder young learners in connecting abstract concepts with nature experiences. The project «Digital Storytelling with Plants», hosted at the Botanical Garden at the University of Zurich, integrates computing education with nature-based learning for children aged 8 to 15. Participants (105 in total) combined art, programming, and video production in workshops centered on plant life. The project assessed shifts in motivation for media and technology usage and interest in botany. Rooted in constructionist pedagogy, the workshops emphasized nature-based, hands-on, and student-centered learning. Findings show that narrative and reflection foster interest in both plants and technology, with measurable gains in awareness, motivation, and confidence, highlighting the value of digital tools in environmental education.

Authors

Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2025-06-24
DOI
https://doi.org/10.5281/zenodo.16313664
Primary Topic
Digital Storytelling and Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Nature-based Constructionism: Using Digital Storytelling to Increase Computational Skills and Plant Awareness

Manuela Dahinden, Bernadette Spieler, Yvonne Steinbach, Caroline Weckerle
Zenodo (CERN European Organization for Nuclear Research)
Digital Storytelling and Education
article

Nature-based Constructionism: Using Digital Storytelling to Increase Computational Skills and Plant Awareness

Manuela Dahinden, Bernadette Spieler, Yvonne Steinbach, Caroline Weckerle
article en

Abstract

Computing education often lacks real-world context, which can hinder young learners in connecting abstract concepts with nature experiences. The project «Digital Storytelling with Plants», hosted at the Botanical Garden at the University of Zurich, integrates computing education with nature-based learning for children aged 8 to 15. Participants (105 in total) combined art, programming, and video production in workshops centered on plant life. The project assessed shifts in motivation for media and technology usage and interest in botany. Rooted in constructionist pedagogy, the workshops emphasized nature-based, hands-on, and student-centered learning. Findings show that narrative and reflection foster interest in both plants and technology, with measurable gains in awareness, motivation, and confidence, highlighting the value of digital tools in environmental education.

Zenodo (CERN European Organization for Nuclear Research)
Quality Education
Openalex Percentile: Top 20%
Digital Storytelling and Education
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