Report on ReAnimate'25
There has been, for many years now, an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media.
Authors
- Fábio Petrillo (ORCID: https://orcid.org/0000-0002-8355-1494)
- Gabriel C. Ullmann (ORCID: https://orcid.org/0000-0002-3274-0789)
- Cristiano Politowski (ORCID: https://orcid.org/0000-0002-0206-1056)
- Yann‐Gaël Guéhéneuc (ORCID: https://orcid.org/0000-0002-4361-2563)
- Nicolas Rousse
- Jessie Carbonnel (ORCID: https://orcid.org/0000-0002-9868-1814)
- Laurent Voisard
- Henrique De Freitas Serra
- Diego Elias Costa
Institutions
- Ontario Tech University (CA)
- McGill University (CA)
- Concordia University (CA)
- École de Technologie Supérieure (CA)
Publication Details
- Journal
- ACM SIGSOFT Software Engineering Notes
- Published
- 2026-01-13
- DOI
- https://doi.org/10.1145/3780063.3780071
- Primary Topic
- Digital Games and Media
- Type
- article
- Field-Weighted Citation Impact
- 0.00