Report on ReAnimate'25

There has been, for many years now, an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media.

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Publication Details

Journal
ACM SIGSOFT Software Engineering Notes
Published
2026-01-13
DOI
https://doi.org/10.1145/3780063.3780071
Primary Topic
Digital Games and Media
Type
article
Field-Weighted Citation Impact
0.00
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Report on ReAnimate'25

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article en

Abstract

There has been, for many years now, an interest in ''old'' games, either real old games or recent games with an ''old'' look and feel. The retro gaming community has evolved from a niche to a mainstream phenomenon, mirroring the broader trend in gaming. Retro gaming has also become a part of the general psyche, with books, movies, documentaries, and articles becoming mainstream. However, despite this mainstream status and some recent books, retro gaming remains under-studied in academia, and existing research rarely enters mass media.

ACM SIGSOFT Software Engineering NotesVol. 51(1)
Ontario Tech University (CA), McGill University (CA), Concordia University (CA), École de Technologie Supérieure (CA)
Openalex Percentile: Top 90%
Digital Games and Media
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