The use of games in mathematics learning: an experience with primary school teachers

This article presents a workshop aimed at teachers from the 1st to 6th grades on the use of games as a pedagogical strategy for teaching mathematics. The workshop, part of the Mathematics in the Early Years 2024 conference, included the exploration of five educational games – Euclid’s Regatta, Garden Animals, Monster Samples, Islands Game, and Mathematical Twins – each one designed to address different mathematical topics, such as Euclidean geometry, descriptive statistics, rational numbers, and mathematical communication. The playful approach adopted aimed to promote the understanding of mathematical concepts through experimentation and interaction, emphasizing the importance of concrete manipulation and mathematical communication in the learning process. One of the highlights was the use of origami to explore geometric axioms, allowing for mathematical constructions as alternatives to those performed with a ruler and compass. To assess participants' perceptions of the use of gamification in the teaching-learning process of mathematics, a questionnaire was conducted. The results indicate that teachers recognize the potential of games in motivating students, as well as in engaging them in the teaching-learning process, contributing to better academic performance. Additionally, they suggest that participants intend to incorporate this resource into their teaching practices. The experience reinforces the need to integrate interactive approaches in education, highlighting the applicability of educational games as effective tools for improving student engagement and performance in mathematics.

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Publication Details

Journal
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Published
2025-06-01
Primary Topic
Science and Education Research
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article
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article

The use of games in mathematics learning: an experience with primary school teachers

Nuno R. O. Bastos, Maria Luisa Spreafico, Andreia Hall, Sónia Pais et al.
Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Science and Education Research
article

The use of games in mathematics learning: an experience with primary school teachers

Nuno R. O. Bastos, Maria Luisa Spreafico, Andreia Hall, Sónia Pais, Paola Morando
article en

Abstract

This article presents a workshop aimed at teachers from the 1st to 6th grades on the use of games as a pedagogical strategy for teaching mathematics. The workshop, part of the Mathematics in the Early Years 2024 conference, included the exploration of five educational games – Euclid’s Regatta, Garden Animals, Monster Samples, Islands Game, and Mathematical Twins – each one designed to address different mathematical topics, such as Euclidean geometry, descriptive statistics, rational numbers, and mathematical communication. The playful approach adopted aimed to promote the understanding of mathematical concepts through experimentation and interaction, emphasizing the importance of concrete manipulation and mathematical communication in the learning process. One of the highlights was the use of origami to explore geometric axioms, allowing for mathematical constructions as alternatives to those performed with a ruler and compass. To assess participants' perceptions of the use of gamification in the teaching-learning process of mathematics, a questionnaire was conducted. The results indicate that teachers recognize the potential of games in motivating students, as well as in engaging them in the teaching-learning process, contributing to better academic performance. Additionally, they suggest that participants intend to incorporate this resource into their teaching practices. The experience reinforces the need to integrate interactive approaches in education, highlighting the applicability of educational games as effective tools for improving student engagement and performance in mathematics.

Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT)
Quality Education
Openalex Percentile: Top 13%
Science and Education Research
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The use of games in mathematics learning: an experience with primary school teachers — Nuno R. O. Bastos, Maria Luisa Spreafico, et al. · Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) (2025) | TGRS Research Map | TGRS