ENGAGE: Analyzing the value of virtual reality in a patient-centric immersive learning program in myasthenia gravis for healthcare professionals
Our study found that the immersive VR intervention effectively increased HCP empathy, knowledge and attitudes in MG care. The program's patient-centric design ensured content relevance. These findings suggest that VR-based learning is a valuable tool for medical education and the improvement of SDM, particularly in rare diseases like MG.
Authors
- Trishna Chauhan (ORCID: https://orcid.org/0000-0001-6017-3665)
- Alexis Rodriguez
- Ashwin Pinto (ORCID: https://orcid.org/0000-0002-5649-9600)
- Sheila Barry
- Ina Weisshardt
- Andrijana Mušura Gabor
- Allison Foss
- Marc De Backer
- C. Acosta (ORCID: https://orcid.org/0000-0002-4079-5560)
- Natasha Monin
- Nicholas J. Silvestri
- Sophie Lehnerer
- John Vissing
- Ivo Vlaev
- Kaloyan Haralampiev
Institutions
- University of Copenhagen (DK)
- University System of Georgia (US)
- University of Liverpool (GB)
- National University of Singapore (SG)
- Copenhagen University Hospital (DK)
- Rigshospitalet (DK)
- Sheffield Teaching Hospitals NHS Foundation Trust (GB)
- Nia Association (US)
- Concepts NREC (United States) (US)
- Jacobs (United Kingdom) (GB)
- University of Southampton (GB)
- University at Buffalo, State University of New York (US)
- Zagreb School of Economics and Management (HR)
- Charité - Universitätsmedizin Berlin (DE)
- University of Sheffield (GB)
Publication Details
- Journal
- Frontiers in Neurology
- Published
- 2026-01-13
- DOI
- https://doi.org/10.3389/fneur.2025.1655351
- Primary Topic
- Myasthenia Gravis and Thymoma
- Type
- article
- Field-Weighted Citation Impact
- 0.00