D2.3 Needs Analysis Report of Students

This report presents the Needs Analysis of Engineering Students conducted within the scope of the VILLAGE (Virtual Innovative Learning Laboratories for Global Engineering Education) project funded under the Horizon Europe MSCA Staff Exchange programme (Grant Agreement No. 101086464). Based on data collected from 1,009 engineering students across multiple universities and regions, the study investigates students’ awareness, perceptions, expectations, and needs regarding the use of Virtual Reality (VR) technologies in engineering education. Using a mixed-methods approach that combines quantitative analysis of Likert-type and multiple-choice questions with qualitative thematic analysis of open-ended responses, the report identifies key gaps related to practical training, skill development, institutional integration, and infrastructural support for VR-based laboratories. The findings provide empirical evidence to inform the development of a pedagogically grounded instructional model and the design of innovative VR-supported engineering laboratories in subsequent work packages of the VILLAGE project.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-01-13
DOI
https://doi.org/10.5281/zenodo.18230523
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

D2.3 Needs Analysis Report of Students

Linda Pavītola, Matic Pavlin, Manon van Leeuwen, Kapal Dev et al.
Zenodo (CERN European Organization for Nuclear Research)
Virtual Reality Applications and Impacts
article

D2.3 Needs Analysis Report of Students

Linda Pavītola, Matic Pavlin, Manon van Leeuwen, Kapal Dev, FIRAT SARSAR, Özge Andiç Çakır, Mehmet KARA, Miša, SERCAN SABANCI, Miray Emreol Gönlügür, Saqib Rasool Chaudhry
article en

Abstract

This report presents the Needs Analysis of Engineering Students conducted within the scope of the VILLAGE (Virtual Innovative Learning Laboratories for Global Engineering Education) project funded under the Horizon Europe MSCA Staff Exchange programme (Grant Agreement No. 101086464). Based on data collected from 1,009 engineering students across multiple universities and regions, the study investigates students’ awareness, perceptions, expectations, and needs regarding the use of Virtual Reality (VR) technologies in engineering education. Using a mixed-methods approach that combines quantitative analysis of Likert-type and multiple-choice questions with qualitative thematic analysis of open-ended responses, the report identifies key gaps related to practical training, skill development, institutional integration, and infrastructural support for VR-based laboratories. The findings provide empirical evidence to inform the development of a pedagogically grounded instructional model and the design of innovative VR-supported engineering laboratories in subsequent work packages of the VILLAGE project.

Zenodo (CERN European Organization for Nuclear Research)
Riga Technical University (LV), University of Johannesburg (ZA), Ege University (TR), Eolas (Ireland) (IE), Munster Technological University (IE), Ion Exchange (India) (IN), National Institute of Chemistry (SI)
Quality Education
Openalex Percentile: Top 90%
Virtual Reality Applications and Impacts
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D2.3 Needs Analysis Report of Students — Linda Pavītola, Matic Pavlin, et al. · Zenodo (CERN European Organization for Nuclear Research) (2026) | TGRS Research Map | TGRS