Generative AI Music as a Disruptive Force in Music Consumption - Opportunities and Challenges

This thesis examines the disruptive impact of Generative AI Music (GAM) on the music streaming industry. Combining theories of disruptive innovation, customer preference discontinuities, and cultural and historical perspectives on music consumption, it analyses how AI tools such as Suno and Udio are transforming how music is produced, distributed, and especially consumed. By applying disruption theory to a technological change as it unfolds in real time, this thesis contributes to both research and practice. It explores how these disruptions create opportunities for new entrants and challenges for established streamingservices. The research adopts a mixed-method approach, combining secondary industry data, semi-structured interviews with creators, an exploratory online survey, and case studies of Spotify and Deezer. The findings show that GAM exhibits clear disruptive characteristics: it democratizes production, is likely to accelerate catalogue growth, and increasingly blurs the boundaries between producers and consumers. In addition, the thesis develops future scenarios for the industry, offering a structured way to think about how the sector might evolveover the next decade.

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Publication Details

Journal
reposiTUm (TU Wien)
Published
2025-10-01
DOI
https://doi.org/10.34726/hss.2025.134693
Primary Topic
Copyright and Intellectual Property
Type
article
Field-Weighted Citation Impact
0.00
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article

Generative AI Music as a Disruptive Force in Music Consumption - Opportunities and Challenges

Zsolt Marx
reposiTUm (TU Wien)
Copyright and Intellectual Property
article

Generative AI Music as a Disruptive Force in Music Consumption - Opportunities and Challenges

Zsolt Marx
article en

Abstract

This thesis examines the disruptive impact of Generative AI Music (GAM) on the music streaming industry. Combining theories of disruptive innovation, customer preference discontinuities, and cultural and historical perspectives on music consumption, it analyses how AI tools such as Suno and Udio are transforming how music is produced, distributed, and especially consumed. By applying disruption theory to a technological change as it unfolds in real time, this thesis contributes to both research and practice. It explores how these disruptions create opportunities for new entrants and challenges for established streamingservices. The research adopts a mixed-method approach, combining secondary industry data, semi-structured interviews with creators, an exploratory online survey, and case studies of Spotify and Deezer. The findings show that GAM exhibits clear disruptive characteristics: it democratizes production, is likely to accelerate catalogue growth, and increasingly blurs the boundaries between producers and consumers. In addition, the thesis develops future scenarios for the industry, offering a structured way to think about how the sector might evolveover the next decade.

reposiTUm (TU Wien)
TU Wien (AT)
Industry, innovation and infrastructure
Openalex Percentile: Top 24%
Copyright and Intellectual Property
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