Deep Reinforcement Learning algorithms learn important classes of repeated games optimally—Theoretical and empirical analysis

This paper evaluates two prominent Deep Reinforcement Learning algorithms, Deep Q-Learning and Twin Delayed Deep Deterministic Policy Gradient, by comparing their learned policies against analytically derived optimal policies in specific game-theoretic models. We employ repeated, symmetric and generic 2 × 2 games and a repeated Cournot duopoly, both featuring a single Deep Reinforcement Learning agent playing against a myopic Best Response Player. Our empirical results demonstrate that the agents reliably learn to replicate these optimal policies. This success suggests the potential of Reinforcement Learning as a useful tool for game-theoretic analysis in more complex environments. To provide a theoretical anchor for these findings, we present a proof of subsumption showing that Deep Q-Learning, under a specific parametrization, inherits the formal convergence guarantees of classical Q-Learning in finite Markov Decision Processes. • Performance of Deep Reinforcement Learning agents is benchmarked against analytical optima in game-theoretic models. • Optimal agent behavior is shown to be underpinned by correctly learned Q-functions, aligning with theoretical reward evaluations. • A proof of subsumption establishes that Deep Q-Learning inherits the formal convergence guarantees of classical Q-Learning under certain conditions.

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Publication Details

Journal
Franklin Open
Published
2026-01-13
DOI
https://doi.org/10.1016/j.fraope.2026.100503
Primary Topic
Reinforcement Learning in Robotics
Type
article
Field-Weighted Citation Impact
0.00
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article

Deep Reinforcement Learning algorithms learn important classes of repeated games optimally—Theoretical and empirical analysis

Marvin Bongiovi
Franklin Open
Reinforcement Learning in Robotics
article

Deep Reinforcement Learning algorithms learn important classes of repeated games optimally—Theoretical and empirical analysis

Marvin Bongiovi
article en

Abstract

This paper evaluates two prominent Deep Reinforcement Learning algorithms, Deep Q-Learning and Twin Delayed Deep Deterministic Policy Gradient, by comparing their learned policies against analytically derived optimal policies in specific game-theoretic models. We employ repeated, symmetric and generic 2 × 2 games and a repeated Cournot duopoly, both featuring a single Deep Reinforcement Learning agent playing against a myopic Best Response Player. Our empirical results demonstrate that the agents reliably learn to replicate these optimal policies. This success suggests the potential of Reinforcement Learning as a useful tool for game-theoretic analysis in more complex environments. To provide a theoretical anchor for these findings, we present a proof of subsumption showing that Deep Q-Learning, under a specific parametrization, inherits the formal convergence guarantees of classical Q-Learning in finite Markov Decision Processes. • Performance of Deep Reinforcement Learning agents is benchmarked against analytical optima in game-theoretic models. • Optimal agent behavior is shown to be underpinned by correctly learned Q-functions, aligning with theoretical reward evaluations. • A proof of subsumption establishes that Deep Q-Learning inherits the formal convergence guarantees of classical Q-Learning under certain conditions.

Franklin OpenVol. 14
TU Dortmund University (DE)
Peace, Justice and strong institutions
Openalex Percentile: Top 90%
Reinforcement Learning in Robotics
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