Generating Distance-Aware Human-to-Human Interaction Motions From Text Guidance

The growing demand for diverse and realistic character animations in video games and films has driven the development of natural language-controlled motion generation systems. While recent advances in text-driven 3D human motion synthesis have made significant progress, generating realistic multi-person interactions remains a major challenge. Existing methods, such as denoising diffusion models and autoregressive frameworks, have explored interaction dynamics using attention mechanisms and causal modeling. However, they consistently overlook a critical physical constraint: the explicit spatial distance between interacting body parts, which is essential for producing semantically accurate and physically plausible interactions. To address this limitation, we propose InterDist, a novel masked generative Transformer model operating in a discrete state space. Our key idea is to decompose two-person motion into three components: two independent, interaction-agnostic single-person motion sequences and a separate interaction distance sequence. This formulation enables direct learning of both individual motion and dynamic spatial relationships from text prompts. We implement this via a VQ-VAE that jointly encodes independent motions and relative distances into discrete codebooks, followed by a bidirectional masked generative Transformer that models their joint distribution conditioned on text. To better align motion and language, we also introduce a cross-modal interaction module to enhance text-motion association. Our approach ensures the generated motions exhibit both semantic alignment with textual descriptions and preserving plausible inter-character distances, setting a new benchmark for text-driven multi-person interaction generation.

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Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2026-01-12
DOI
https://doi.org/10.1109/tvcg.2026.3651382
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00
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article

Generating Distance-Aware Human-to-Human Interaction Motions From Text Guidance

Fang‐Lue Zhang, J. Wang, Jiaqi Zhang, Miao Wang
IEEE Transactions on Visualization and Computer Graphics
Human Motion and Animation
article

Generating Distance-Aware Human-to-Human Interaction Motions From Text Guidance

Fang‐Lue Zhang, J. Wang, Jiaqi Zhang, Miao Wang
article en

Abstract

The growing demand for diverse and realistic character animations in video games and films has driven the development of natural language-controlled motion generation systems. While recent advances in text-driven 3D human motion synthesis have made significant progress, generating realistic multi-person interactions remains a major challenge. Existing methods, such as denoising diffusion models and autoregressive frameworks, have explored interaction dynamics using attention mechanisms and causal modeling. However, they consistently overlook a critical physical constraint: the explicit spatial distance between interacting body parts, which is essential for producing semantically accurate and physically plausible interactions. To address this limitation, we propose InterDist, a novel masked generative Transformer model operating in a discrete state space. Our key idea is to decompose two-person motion into three components: two independent, interaction-agnostic single-person motion sequences and a separate interaction distance sequence. This formulation enables direct learning of both individual motion and dynamic spatial relationships from text prompts. We implement this via a VQ-VAE that jointly encodes independent motions and relative distances into discrete codebooks, followed by a bidirectional masked generative Transformer that models their joint distribution conditioned on text. To better align motion and language, we also introduce a cross-modal interaction module to enhance text-motion association. Our approach ensures the generated motions exhibit both semantic alignment with textual descriptions and preserving plausible inter-character distances, setting a new benchmark for text-driven multi-person interaction generation.

IEEE Transactions on Visualization and Computer GraphicsVol. 32(3)
Victoria University of Wellington (NZ), Beihang University (CN)
Openalex Percentile: Top 89%
Human Motion and Animation
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Generating Distance-Aware Human-to-Human Interaction Motions From Text Guidance — Fang‐Lue Zhang, J. Wang, et al. · IEEE Transactions on Visualization and Computer Graphics (2026) | TGRS Research Map | TGRS