Inhibition of Return in Three-Dimensional Space is Modulated by Depth and Object Membership

We conducted a cued target localization experiment to examine inhibition of return (IOR) in a computer-simulated three-dimensional (3D) environment. Cues and targets were presented either on the same or different depth planes, and on the same or opposite sides. In trials where cues and targets were at different depths, they were positioned either within a single object extending across depth or across two distinct objects separated along the depth axis. IOR was reduced when the cue appeared farther than the subsequent target (a far-to-near switch), compared to when both appeared at the same depth. Notably, this depth-specific reduction in IOR only emerged when the cue and target appeared between different objects, not when they were part of the same object. By contrast, no such effect was found for near-to-far depth switches. These findings suggest that IOR can be modulated by both depth and object structure, but only under specific spatial configurations-particularly when attention shifts from a farther to a nearer location across separate objects.

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Publication Details

Journal
Quarterly Journal of Experimental Psychology
Published
2026-01-12
DOI
https://doi.org/10.1177/17470218261417679
Primary Topic
Visual perception and processing mechanisms
Type
article
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article

Inhibition of Return in Three-Dimensional Space is Modulated by Depth and Object Membership

Noah Britt, Hanna Haponenko, Brett A. Cochrane, Hong-jin Sun
Quarterly Journal of Experimental Psychology
Visual perception and processing mechanisms
article

Inhibition of Return in Three-Dimensional Space is Modulated by Depth and Object Membership

Noah Britt, Hanna Haponenko, Brett A. Cochrane, Hong-jin Sun
article en

Abstract

We conducted a cued target localization experiment to examine inhibition of return (IOR) in a computer-simulated three-dimensional (3D) environment. Cues and targets were presented either on the same or different depth planes, and on the same or opposite sides. In trials where cues and targets were at different depths, they were positioned either within a single object extending across depth or across two distinct objects separated along the depth axis. IOR was reduced when the cue appeared farther than the subsequent target (a far-to-near switch), compared to when both appeared at the same depth. Notably, this depth-specific reduction in IOR only emerged when the cue and target appeared between different objects, not when they were part of the same object. By contrast, no such effect was found for near-to-far depth switches. These findings suggest that IOR can be modulated by both depth and object structure, but only under specific spatial configurations-particularly when attention shifts from a farther to a nearer location across separate objects.

Quarterly Journal of Experimental Psychology
University of Aberdeen (GB), McMaster University (CA)
Openalex Percentile: Top 90%
Visual perception and processing mechanisms
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