Virtual placemaking: self-built environments and revisiting shared memories in virtual reality increase group cohesion

Abstract Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisited, compared to those who envisioned, reported greater increases in group cohesion, as well as higher collective psychological ownership and liking of virtual environments. They also used more first-person plural pronouns and language related to affiliation and social behavior. Participants in self-built virtual environments, compared to those in other-built environments, stood closer to others and reported greater increases in group cohesion and higher collective psychological ownership of the virtual environment. We discuss theoretical advances and practical implications for using VR to revisit memories.

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Publication Details

Journal
Journal of Computer-Mediated Communication
Published
2025-10-18
DOI
https://doi.org/10.1093/jcmc/zmaf023
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
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article

Virtual placemaking: self-built environments and revisiting shared memories in virtual reality increase group cohesion

Portia Wang, Eugy Han, Monique Santoso, Tara Srirangarajan et al.
Journal of Computer-Mediated Communication
Virtual Reality Applications and Impacts
article

Virtual placemaking: self-built environments and revisiting shared memories in virtual reality increase group cohesion

Portia Wang, Eugy Han, Monique Santoso, Tara Srirangarajan, Jeremy N Bailenson
article en

Abstract

Abstract Using virtual reality (VR) to revisit the past is a pervasive theme in philosophy, fiction, and futurism. We conducted a longitudinal exploratory study (N = 136) investigating how collectively revisiting shared real-world social interactions differs from envisioning plausible interactions in VR, and how experiencing self-built virtual environments or those built by others influences psychological and behavioral outcomes. Participants who revisited, compared to those who envisioned, reported greater increases in group cohesion, as well as higher collective psychological ownership and liking of virtual environments. They also used more first-person plural pronouns and language related to affiliation and social behavior. Participants in self-built virtual environments, compared to those in other-built environments, stood closer to others and reported greater increases in group cohesion and higher collective psychological ownership of the virtual environment. We discuss theoretical advances and practical implications for using VR to revisit memories.

Journal of Computer-Mediated CommunicationVol. 31(1)
Stanford Medicine (US), Stanford University (US)
Reduced inequalities
Openalex Percentile: Top 30%
Virtual Reality Applications and Impacts
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