Exploring the potential of gamified virtual patients for military trauma care training: a systematic text condensation analysis

Gamified VPs can support military trauma training by enhancing engagement, building confidence, and supporting reflection and learning. However, the inclusion of game elements requires careful consideration. Elements that contribute to realism and immersion, such as narrative, multimedia, and tactical challenges, were viewed as valuable for maintaining authenticity and contextual relevance. Hints and progressive difficulty levels were also perceived as beneficial for supporting gradual skill development. Features such as scoring, competition, rewards and time-pressure elicited mixed responses. While some participants found these elements engaging, others perceived them as distracting or misaligned with the goal of acquiring life-saving skills. Instructors were critical of mechanisms that induced artificial stress or rewarded speed over reasoning, warning that such features could shift focus from learning to performance. Therefore, rather than adopting gamification features uncritically, designers and educators should carefully evaluate which elements enhance learning in high-stakes environments and which risk undermining it.

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Publication Details

Journal
Injury
Published
2026-01-01
DOI
https://doi.org/10.1016/j.injury.2026.113020
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00

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article

Exploring the potential of gamified virtual patients for military trauma care training: a systematic text condensation analysis

Maxine Harjani, Klas Karlgren, Andrzej A. Kononowicz, Erik Mattsson et al.
Injury
Educational Games and Gamification
article

Exploring the potential of gamified virtual patients for military trauma care training: a systematic text condensation analysis

Maxine Harjani, Klas Karlgren, Andrzej A. Kononowicz, Erik Mattsson, Natalia Stathakarou, Dariia Reshetukha
article en

Abstract

Gamified VPs can support military trauma training by enhancing engagement, building confidence, and supporting reflection and learning. However, the inclusion of game elements requires careful consideration. Elements that contribute to realism and immersion, such as narrative, multimedia, and tactical challenges, were viewed as valuable for maintaining authenticity and contextual relevance. Hints and progressive difficulty levels were also perceived as beneficial for supporting gradual skill development. Features such as scoring, competition, rewards and time-pressure elicited mixed responses. While some participants found these elements engaging, others perceived them as distracting or misaligned with the goal of acquiring life-saving skills. Instructors were critical of mechanisms that induced artificial stress or rewarded speed over reasoning, warning that such features could shift focus from learning to performance. Therefore, rather than adopting gamification features uncritically, designers and educators should carefully evaluate which elements enhance learning in high-stakes environments and which risk undermining it.

Injury
Jagiellonian University (PL), Swedish Armed Forces (SE), Karolinska Institutet (SE), Stockholm South General Hospital (SE)
Försvarsmakten
Quality Education
Openalex Percentile: Top 94%
Educational Games and Gamification
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Exploring the potential of gamified virtual patients for military trauma care training: a systematic text condensation analysis — Maxine Harjani, Klas Karlgren, et al. · Injury (2026) | TGRS Research Map | TGRS