Conceptual analysis of integrating math teaching, algoritms and and interactive games in primary and middle school education
In general, mathematics is perceived as a difficult and even boring subject, without attractions. Based on this observation, it was necessary to show the students that it was possible to take pleasure in solving exercises and other problems by proposing rich and motivating situations which allow them to understand this subject less and feel more pleasure in doing it. Its richness and the multiple possibilities it offers to the teacher in his relationship with the pupils make it possible to reconcile pleasure and mathematical activity. Since technological tools are ubiquitous in society and their use is increasing in classrooms, we propose a combination between games and technology by addressing various mathematical problems by transforming them into games on the one hand, and on the other hand, trying to draw these games through 3D software where the student will find a solution when he is drawing.This deposit also includes the official acceptance letter of the paper for ITCS 2023 as supplementary material.
Authors
- M. Belarbi
- Razika Merouane
- Meriem MENZOUL
Institutions
- Université IBN Khaldoun Tiaret (DZ)
Publication Details
- Journal
- Zenodo (CERN European Organization for Nuclear Research)
- Published
- 2026-01-08
- DOI
- https://doi.org/10.5281/zenodo.18183292
- Primary Topic
- Developmental and Educational Neuropsychology
- Type
- article
- Field-Weighted Citation Impact
- 0.00