Indoor space layout research based on redirection algorithm

Advancements in computer science and knowledge have made the incorporation of control theory, graphics processing, and mathematical models increasingly important for urban design planning. However, challenges remain in aligning virtual reality (VR) environments with real-world spatial and preparation requirements, particularly in indoor urban spaces. This study investigates the application of VR technology to urban design, focusing on the growth and assessment of the redirection of the space-tree sorter algorithm (STSA). It outlines various assessment indicators, organization of the VR-based system architecture, and construction of 3D urban models and databases. This research also examined methods for the interactive adjustment of indoor space layout plans within a VR environment. This research study involved developing and demonstrating the creation and simulation of urban indoor spaces and cityscapes in VR and implementing an experimental setup to test layout modifications and system interactivity. The results indicated enhanced alignment between the virtual and physical spatial configurations. The analysis highlights the strengths and limitations of current VR systems for urban design and identifies key areas for optimization and refinement. High congruence between virtual simulations and real-world urban spaces is necessary for effective VR-driven urban planning. This study contributes to a clearer understanding of how 3D modeling, interactive layout design, and reproduction technology can be efficiently employed to support urban increase initiatives.

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Publication Details

Journal
Virtual Reality & Intelligent Hardware
Published
2025-12-01
DOI
https://doi.org/10.1016/j.vrih.2025.09.002
Primary Topic
3D Modeling in Geospatial Applications
Type
article
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article

Indoor space layout research based on redirection algorithm

Qizhao Wang
Virtual Reality & Intelligent Hardware
3D Modeling in Geospatial Applications
article

Indoor space layout research based on redirection algorithm

Qizhao Wang
article en

Abstract

Advancements in computer science and knowledge have made the incorporation of control theory, graphics processing, and mathematical models increasingly important for urban design planning. However, challenges remain in aligning virtual reality (VR) environments with real-world spatial and preparation requirements, particularly in indoor urban spaces. This study investigates the application of VR technology to urban design, focusing on the growth and assessment of the redirection of the space-tree sorter algorithm (STSA). It outlines various assessment indicators, organization of the VR-based system architecture, and construction of 3D urban models and databases. This research also examined methods for the interactive adjustment of indoor space layout plans within a VR environment. This research study involved developing and demonstrating the creation and simulation of urban indoor spaces and cityscapes in VR and implementing an experimental setup to test layout modifications and system interactivity. The results indicated enhanced alignment between the virtual and physical spatial configurations. The analysis highlights the strengths and limitations of current VR systems for urban design and identifies key areas for optimization and refinement. High congruence between virtual simulations and real-world urban spaces is necessary for effective VR-driven urban planning. This study contributes to a clearer understanding of how 3D modeling, interactive layout design, and reproduction technology can be efficiently employed to support urban increase initiatives.

Virtual Reality & Intelligent HardwareVol. 7(6)
Shanghai Business School (CN)
Sustainable cities and communities
Openalex Percentile: Top 36%
3D Modeling in Geospatial Applications
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