Conceptual analysis of integrating math teaching, algoritms and and interactive games in primary and middle school education

In general, mathematics is perceived as a difficult and even boring subject, without attractions. Based on this observation, it was necessary to show the students that it was possible to take pleasure in solving exercises and other problems by proposing rich and motivating situations which allow them to understand this subject less and feel more pleasure in doing it. Its richness and the multiple possibilities it offers to the teacher in his relationship with the pupils make it possible to reconcile pleasure and mathematical activity. Since technological tools are ubiquitous in society and their use is increasing in classrooms, we propose a combination between games and technology by addressing various mathematical problems by transforming them into games on the one hand, and on the other hand, trying to draw these games through 3D software where the student will find a solution when he is drawing.This deposit also includes the official acceptance letter of the paper for ITCS 2023 as supplementary material.

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Publication Details

Journal
Zenodo (CERN European Organization for Nuclear Research)
Published
2026-01-08
DOI
https://doi.org/10.5281/zenodo.18183293
Primary Topic
Developmental and Educational Neuropsychology
Type
article
Field-Weighted Citation Impact
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article

Conceptual analysis of integrating math teaching, algoritms and and interactive games in primary and middle school education

Meriem MENZOUL, Mostefa BELARBI
Zenodo (CERN European Organization for Nuclear Research)
Developmental and Educational Neuropsychology
article

Conceptual analysis of integrating math teaching, algoritms and and interactive games in primary and middle school education

Meriem MENZOUL, Mostefa BELARBI
article en

Abstract

In general, mathematics is perceived as a difficult and even boring subject, without attractions. Based on this observation, it was necessary to show the students that it was possible to take pleasure in solving exercises and other problems by proposing rich and motivating situations which allow them to understand this subject less and feel more pleasure in doing it. Its richness and the multiple possibilities it offers to the teacher in his relationship with the pupils make it possible to reconcile pleasure and mathematical activity. Since technological tools are ubiquitous in society and their use is increasing in classrooms, we propose a combination between games and technology by addressing various mathematical problems by transforming them into games on the one hand, and on the other hand, trying to draw these games through 3D software where the student will find a solution when he is drawing.This deposit also includes the official acceptance letter of the paper for ITCS 2023 as supplementary material.

Zenodo (CERN European Organization for Nuclear Research)
University of Algiers Benyoucef Benkhedda (DZ), University of Algiers 3 (DZ)
Quality Education
Openalex Percentile: Top 97%
Developmental and Educational Neuropsychology
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