The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

Leisure crafting (i.e. the proactive pursuit of leisure activities targeted at goal-setting, learning, and human connection) enhances people’s lives. Because employees are more than just workers, this study examines whether leisure crafting not only improves non-work outcomes but also spills over to benefit work, particularly for older employees. We conducted an online leisure crafting intervention among working adults, to examine its effects on non-work benefits (meaning in life, need satisfaction, affective well-being, and sense of community), work benefits (meaning at work, employee creativity, and work engagement), and the moderating role of age. A 5-week randomized controlled trial compared our intervention comprising 196 participants against a passive control group comprising 266 participants. Analyses revealed that the intervention group experienced a greater increase in leisure crafting (i.e. the manipulation check was significant), employee creativity, and meaning at work. In addition, the intervention positively impacted affective well-being but only for participants older than 61 years. The findings suggest that leisure crafting has the potential to positively affect people’s work lives and can serve as an effective organizational tool to help older employees sustain satisfactory affective well-being.

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Publication Details

Journal
Human Relations
Published
2026-01-08
DOI
https://doi.org/10.1177/00187267251407641
Citations
1
Primary Topic
Recreation, Leisure, Wilderness Management
Type
article
Field-Weighted Citation Impact
60.58
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article

The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

Laura den Dulk, Paraskevas Petrou, George Michaelides
1 citations
Human Relations
Recreation, Leisure, Wilderness Management
60.58
article

The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age

Laura den Dulk, Paraskevas Petrou, George Michaelides
article en
1 citations

Abstract

Leisure crafting (i.e. the proactive pursuit of leisure activities targeted at goal-setting, learning, and human connection) enhances people’s lives. Because employees are more than just workers, this study examines whether leisure crafting not only improves non-work outcomes but also spills over to benefit work, particularly for older employees. We conducted an online leisure crafting intervention among working adults, to examine its effects on non-work benefits (meaning in life, need satisfaction, affective well-being, and sense of community), work benefits (meaning at work, employee creativity, and work engagement), and the moderating role of age. A 5-week randomized controlled trial compared our intervention comprising 196 participants against a passive control group comprising 266 participants. Analyses revealed that the intervention group experienced a greater increase in leisure crafting (i.e. the manipulation check was significant), employee creativity, and meaning at work. In addition, the intervention positively impacted affective well-being but only for participants older than 61 years. The findings suggest that leisure crafting has the potential to positively affect people’s work lives and can serve as an effective organizational tool to help older employees sustain satisfactory affective well-being.

Human Relations
University of East Anglia (GB), Erasmus University Rotterdam (NL)
Decent work and economic growth
Openalex Percentile: Top 1%
Recreation, Leisure, Wilderness Management
60.58
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The leisure crafting intervention: Effects on work and non-work outcomes and the moderating role of age — Laura den Dulk, Paraskevas Petrou, et al. · Human Relations (2026) | TGRS Research Map | TGRS