Text‐Driven High‐Quality 3D Human Generation via Variational Gradient Estimation and Latent Reward Models
ABSTRACT Recent advances in Score Distillation Sampling (SDS) have enabled text‐driven 3D human generation, yet the standard classifier‐free guidance (CFG) framework struggles with semantic misalignment and texture oversaturation due to limited model capacity. We propose a novel framework that decouples conditional and unconditional guidance via a dual‐model strategy: A pretrained diffusion model ensures geometric stability, while a preference‐tuned latent reward model enhances semantic fidelity. To further refine noise estimation, we introduce a lightweight U‐shaped Swin Transformer (U‐Swin) that regularizes predicted noise against the reward model, reducing gradient bias and local artifacts. Additionally, we design a time‐varying noise weighting mechanism to dynamically balance the two guidance signals during denoising, improving stability and texture realism. Extensive experiments show that our method significantly improves alignment with textual descriptions, enhances texture details, and outperforms state‐of‐the‐art baselines in both visual quality and semantic consistency.
Authors
- Pengfei Zhou (ORCID: https://orcid.org/0009-0009-5906-2293)
- Yi Hu
- Xukun Shen
Institutions
- Beihang University (CN)
Publication Details
- Journal
- Computer Animation and Virtual Worlds
- Published
- 2026-01-01
- DOI
- https://doi.org/10.1002/cav.70089
- Primary Topic
- Generative Adversarial Networks and Image Synthesis
- Type
- article
- Field-Weighted Citation Impact
- 0.00