Gaming‑Based Community Intervention for Loneliness in Adult Gamers: Longitudinal Observational Study
A professionally moderated, gaming‑based community intervention was feasible to deliver, engaged a diverse sample of adult gamers, and was associated with medium‑sized reductions in depressive and anxiety symptoms and small improvements in well‑being and psychological flexibility over 60 days. A subgroup moved from moderate‑to‑severe symptoms to subthreshold depressive symptoms. These findings support further controlled evaluation of health‑supporting gaming communities as a scalable support and potential preventive context for adult gamers experiencing distress.
Authors
- Matteo Malgaroli (ORCID: https://orcid.org/0000-0003-4209-6939)
- Christopher Neu (ORCID: https://orcid.org/0009-0009-9517-6618)
- Thomas D Hull
Institutions
- Sierra Club (US)
- New York University (US)
Publication Details
- Journal
- JMIR Formative Research
- Published
- 2026-01-09
- DOI
- https://doi.org/10.2196/82428
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00