‘I just go headbutt a tree or something’: Children’s contextualised digital play drivers and subjective well-being in the UK, South Africa, Australia and Cyprus

The relationship between children’s digital play and well-being remains under-researched, with debates often polarised and limited by a lack of holistic studies in diverse global contexts. This article draws on empirical data from an ecoculturally-informed study of children’s (6–12) digital play in the UK, South Africa, Australia and Cyprus to examine how individual and contextual circumstances influence children’s self-led digital play choices and practices. We theorise ‘contextualised digital play drivers’ - understood as children’s own accounts, or adults’ interpretations, of the deep interests, needs and desires their play appears to fulfil. This approach moves beyond dominant lenses focused on individual autonomy, offering a more situated reading acknowledging the individual and contextual circumstances shaping digital play. Eleven contextualised digital play drivers are identified and discussed in relation to children’s well-being. The article concludes with implications for game designers, educators, families, policy and research methodology.

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Publication Details

Journal
UWL Repository (University of West London)
Published
2025-11-27
Primary Topic
Child Development and Digital Technology
Type
article
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article

‘I just go headbutt a tree or something’: Children’s contextualised digital play drivers and subjective well-being in the UK, South Africa, Australia and Cyprus

Soern Finn Menning, A.M. Christofi, Theoni Neokleous, Liz Chesworth et al.
UWL Repository (University of West London)
Child Development and Digital Technology
article

‘I just go headbutt a tree or something’: Children’s contextualised digital play drivers and subjective well-being in the UK, South Africa, Australia and Cyprus

Soern Finn Menning, A.M. Christofi, Theoni Neokleous, Liz Chesworth, Nadia Woodward, Carol F. Scott, Vanessa Samuels, Stavroula Kontovourki, Karen Murcia, Karin Murris, Kim Balnaves, Shabana Bi Roscoe, Daniel Kuria, Cat Trzebiatowski, Kwakwadi Maditsi, Anastasia Tsoukka, Cath Bannister, Joanne Peers, Fiona Scott, Yao Wang, Giovanna Caetano-Silva
article en

Abstract

The relationship between children’s digital play and well-being remains under-researched, with debates often polarised and limited by a lack of holistic studies in diverse global contexts. This article draws on empirical data from an ecoculturally-informed study of children’s (6–12) digital play in the UK, South Africa, Australia and Cyprus to examine how individual and contextual circumstances influence children’s self-led digital play choices and practices. We theorise ‘contextualised digital play drivers’ - understood as children’s own accounts, or adults’ interpretations, of the deep interests, needs and desires their play appears to fulfil. This approach moves beyond dominant lenses focused on individual autonomy, offering a more situated reading acknowledging the individual and contextual circumstances shaping digital play. Eleven contextualised digital play drivers are identified and discussed in relation to children’s well-being. The article concludes with implications for game designers, educators, families, policy and research methodology.

UWL Repository (University of West London)
Quality Education
Openalex Percentile: Top 14%
Child Development and Digital Technology
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